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Game Engine

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20 Nov 2009CPL2 min read 47.6K   1.5K   34  
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using MTV3D65;
using IrrKlang; 
namespace gefx
{
    public  class EXVehicaleManager
    {

        List<EXVehicle> Vozila = new List<EXVehicle>();

        public void AddVehicale(string Name,ref gefxs Core,string Path, float Mass,XTModel.ModelType MT, TV_3DVECTOR Position)
        {
            Vozila.Add(new EXVehicle(ref Core, Path, Name, MT, Mass, Position));


        }

        public void AddWheels(string Name, ref gefxs Core, string Path, float Mass, XTModel.ModelType MT,float scale1)
        {
            foreach (EXVehicle V in Vozila)
            {

                if (V.VehicaleName == Name)
                {

                    V.AddCarWheels(ref Core, Path, MT, Mass, scale1);


                }

            }

        }

        public void CheckInputs(TVInputEngine inp,ref TVPhysics p)
        {

            foreach (EXVehicle V in Vozila)
            {

                V.CheckInput(inp,ref  p);

            }


        }

        public void DrawVehicale()
        {

            foreach (EXVehicle V in Vozila)
            {

                V.DrawVehicle();

            }


        }

    }
}

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This article, along with any associated source code and files, is licensed under The Common Public License Version 1.0 (CPL)


Written By
Software Developer
Croatia Croatia
Programer

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