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Game Engine

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20 Nov 2009CPL2 min read 47.5K   1.5K   34  
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MTV3D65;

namespace gefx
{
   public  class Fog
    {
       public TVAtmosphere Atmos;
       public TV_COLOR Colors= new TV_COLOR(1,1,1,1);
       public bool Enabled;
       public float GustocaMagle = 0f;

       public Fog()
       {
           Atmos = new TVAtmosphere();

       }


       public void AddFog(TV_COLOR pColor,float Gustoca)
       {
           Colors = pColor;
           Atmos.Fog_Enable(true);
           Enabled = true;
           Atmos.Fog_SetColor(Colors.r, Colors.g, Colors.b);
           GustocaMagle = Gustoca;
           Atmos.Fog_SetParameters(0, 0, GustocaMagle);
           Atmos.Fog_SetType(CONST_TV_FOG.TV_FOG_EXP, CONST_TV_FOGTYPE.TV_FOGTYPE_RANGE);
           

       }

       public void SetEnableDisable(bool  boolSet)
       {
           Atmos.Fog_Enable(boolSet);


       }

       public void SetFogpParametsers(float start, float End, float Dest)
       {
           GustocaMagle = Dest;
           Atmos.Fog_SetParameters(0, 0, GustocaMagle);
       }

       public void DrawFog()
       {

           if (Enabled)
           {

               Atmos.Atmosphere_Render();

           }

       }


    }
}

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Written By
Software Developer
Croatia Croatia
Programer

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