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Posted 20 Nov 2009

Game Engine

, 20 Nov 2009 CPL
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Havok;
using Havok.Dynamics;
using Havok.Collision;

using MTV3D65;

namespace gefx
   public  class XGEHavokPhysx
       public HkpWorld mWorld;

       public XGEHavokPhysx()
            // Create a world Cinfo.
            HkpWorldCinfo info = new HkpWorldCinfo();
            // Set simulation type.
            info.SimulationType = HkpSimulationType.SimulationTypeDiscrete;
            mWorld = new HkpWorld(info);

            HkpShape shape;



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