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Posted 20 Nov 2009

Game Engine

, 20 Nov 2009 CPL
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MTV3D65;

namespace gefx
   public  class SkyBox


        TVLandscape Land;

        TVTextureFactory TextureFactory;

        public  TVAtmosphere Atmos;

        TVGraphicEffect GraphicFX;

       public  string TSkyTop;
       public string TSkyBottom;
       public string TSkyLeft;
       public string TSkyRight;

       public string TSkyFront;
       public string TSkyBack;

        public SkyBox()
            Atmos = new TVAtmosphere();
            TextureFactory = new TVTextureFactory();

        public void AddSkyBox(string SkyTop, string SkyBottom, string SkyLeft, string SkyRight,
            string SkyFront, string SkyBack, ref TVGlobals Globals)
            TextureFactory.LoadTexture(SkyTop, "SkyTop", -1, -1);
            TextureFactory.LoadTexture(SkyBottom, "SkyBottom", -1, -1);
            TextureFactory.LoadTexture(SkyLeft, "SkyLeft", -1, -1);
            TextureFactory.LoadTexture(SkyRight, "SkyRight", -1, -1);
            TextureFactory.LoadTexture(SkyFront, "SkyFront", -1, -1);
            TextureFactory.LoadTexture(SkyBack, "SkyBack", -1, -1);

            // We set the sky textures.
            Atmos.SkyBox_SetTexture(Globals.GetTex("SkyFront"), Globals.GetTex("SkyBack"), Globals.GetTex("SkyLeft"), Globals.GetTex("SkyRight"), Globals.GetTex("SkyTop"), Globals.GetTex("SkyBottom"));

            TSkyRight = SkyRight;
            TSkyLeft = SkyLeft;
            TSkyFront = SkyFront;
            TSkyBottom = SkyBottom;
            TSkyBack = SkyBack;
            TSkyRight = SkyRight;
            TSkyTop = SkyTop;

            //Atmos.SkyBox_SetScale(2, 2, 2);


        public void DrawSkyBox()




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