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Game Engine

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20 Nov 2009CPL2 min read 47.6K   1.5K   34  
A game engine first prototype
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX.Direct3D;
using MTV3D65;

namespace gefx
{
   public  class cUnitManager
    {
       public List<cUnit> Units = new List<cUnit>();



       public void AddUnit(string name, ref gefxs GE)
       {
           Units.Add(new cUnit(name, ref GE));


       }

       public void AddUnitMesh(string name ,string MeshPath, ref gefxs GE,cUnit.MeshType Type)
       {
           foreach (cUnit u in Units)
           {

               u.AddcUnit(name, Type, MeshPath, ref GE);


           }
       }

       public void DrawUnits(string name)
       {

           foreach (cUnit u in Units)
           {
               

                   u.DrawUnit(name);
               
               
           }

       }

       public void MoveUnit(string name,TV_3DVECTOR Point)
       {
           foreach (cUnit u in Units)
           {

               u.MoveUnit(Point, name);


           }

       }

       public void ScaleUnit(string name, float x, float y, float z)
       {
           foreach (cUnit u in Units)
           {

               


           }
       }

       public void RotateUnit(string name, float x, float y, float z)
       {
           foreach (cUnit u in Units)
           {

               u.RotateUnit(x, y, z, name);


           }

       }

       
    }
}

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Written By
Software Developer
Croatia Croatia
Programer

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