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Henry Spencer's Regexp Engine Revisited

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4.88/5 (19 votes)
2 Jul 200317 min read 178.4K   3.4K   67  
A small, Unicode-aware regular expression engine based on Henry Spencer's early work
// -*- C++ -*-

class CRegExpException
{
public:
    CRegExpException(int nError);

    int GetError() const;
    CString GetErrorString() const;

private:
    int m_nError;
};

class CRegExp
{
public:
    CRegExp(LPCTSTR pszPattern);
    ~CRegExp();

    BOOL Exec(const CString& sMatch);
    BOOL IsMatched(int nSubExp = 0) const;
    int GetMatchStart(int nSubExp = 0) const;
    int GetMatchEnd(int nSubExp = 0) const;
    CString GetMatch(int nSubExp = 0) const;
	int GetNumberOfMatches() const;

protected:
    void ResetMatches();
    void ConvertError(int nErrorCode) const;
    
    typedef regexp *PREGEXP;
    PREGEXP m_preCompiled;
    CString m_sMatch;
    std::vector<regmatch> m_arMatches;

private:
    // disable copying
    CRegExp(const CRegExp&);
    CRegExp& operator=(const CRegExp&);
};

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Written By
Web Developer
Canada Canada
I'm a senior software developer, working at Silanis Technology (http://www.silanis.com). I've acquired quite a bit of experience (usually the hard way!) in Win32 and raw COM programming on the job. In my spare time, I like to monkey around with POSIX code.

I'm mostly interested in portable C++ libraries. I'm happiest when I develop portable C++ code--C++ being such a powerful language as long as one keeps clear of the rather nasty subtleties of the language.

I hope the articles I contribute will be of some help to someone. If even one person gains a few hours through use of that code, I'll be very happy.

When not coding, I like to listen to Anime and try to learn Japanese. It's not working too well so far, unfortunately. :{)

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