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MinHook - The Minimalistic x86/x64 API Hooking Library

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17 Mar 2015BSD5 min read 1M   49.4K   416  
Provides the basic part of Microsoft Detours functionality for both x64/x86 environments.
/*
 *  MinHook - The Minimalistic API Hooking Library for x64/x86
 *  Copyright (C) 2009-2014 Tsuda Kageyu. All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 *  are met:
 *
 *  1. Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
 *  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 *  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 *  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 *  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 *  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 *  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 *  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 *  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include <Windows.h>

// Integer types for HDE.
typedef INT8   int8_t;
typedef INT16  int16_t;
typedef INT32  int32_t;
typedef INT64  int64_t;
typedef UINT8  uint8_t;
typedef UINT16 uint16_t;
typedef UINT32 uint32_t;
typedef UINT64 uint64_t;

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer
Japan Japan
In 1985, I got my first computer Casio MX-10, the cheapest one of MSX home computers. Then I began programming in BASIC and assembly language, and have experienced over ten languages from that time on.
Now, my primary languages are C++ and C#. Working for a small company in my home town in a rural area of Japan.


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