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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define STRICT_TYPED_ITEMIDS
// Windows Header Files:
#include <windows.h>
#include <commctrl.h>
#include <shlobj.h>
#include <shellapi.h>
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
#include <atlbase.h>
#include <atlstr.h>
#include <atlwin.h>
extern HINSTANCE g_Instance;
#ifdef BUILD_SETUP
#define INI_PATH L""
#define DOC_PATH L""
#else
#define INI_PATH L"..\\"
#define DOC_PATH L"..\\..\\Docs\\"
#endif
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Ivo started programming in 1985 on an Apple ][ clone. He graduated from Sofia University, Bulgaria with a MSCS degree. Ivo has been working as a professional programmer for over 12 years, and as a professional game programmer for over 10. He is currently employed in Pandemic Studios, a video game company in Los Angeles, California.