Click here to Skip to main content
15,886,578 members
Articles / Desktop Programming / WPF

Integration: Kinematics + Digital Image Processing + 3D Graphics

Rate me:
Please Sign up or sign in to vote.
5.00/5 (4 votes)
9 Sep 2012CPOL12 min read 25.4K   3.4K   18  
Further promotion of integration ideas
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;

using CategoryTheory;
using DiagramUI;
using DataPerformer.Interfaces;

namespace DataPerformer
{
    /// <summary>
    /// Link to object transformer
    /// </summary>
    [Serializable()]
    public class ObjectTransformerLink : ISerializable, ICategoryArrow, IRemovableObject
    {
        IObjectTransformer target;
        IObjectTransformerConsumer source;
        object obj;


        /// <summary>
        /// Default constructor
        /// </summary>
        public ObjectTransformerLink()
        {
        }

        /// <summary>
        /// Deserialization constructor
        /// </summary>
        /// <param name="info">Serialization info</param>
        /// <param name="context">Streaming context</param>
        protected ObjectTransformerLink(SerializationInfo info, StreamingContext context)
        {
        }

        #region ISerializable Members

        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
        {
        }

        #endregion

        #region ICategoryArrow Members

        ICategoryObject ICategoryArrow.Source
        {
            get
            {
                return source as ICategoryObject;
            }
            set
            {
                 source = value.GetSource<IObjectTransformerConsumer>();
            }
        }

        ICategoryObject ICategoryArrow.Target
        {
            get
            {
                return target as ICategoryObject;
            }
            set
            {
                target = value.GetTarget<IObjectTransformer>(); 
                source.Add(target);
            }
        }

        bool ICategoryArrow.IsMonomorphism
        {
            get { throw new Exception("The method or operation is not implemented."); }
        }

        bool ICategoryArrow.IsEpimorphism
        {
            get { throw new Exception("The method or operation is not implemented."); }
        }

        bool ICategoryArrow.IsIsomorphism
        {
            get { throw new Exception("The method or operation is not implemented."); }
        }

        ICategoryArrow ICategoryArrow.Compose(ICategory category, ICategoryArrow next)
        {
            throw new Exception("The method or operation is not implemented.");
        }

        #endregion

        #region IAssociatedObject Members

        object IAssociatedObject.Object
        {
            get
            {
                return obj;
            }
            set
            {
                obj = value;
            }
        }

        #endregion

        #region IRemovableObject Members

        void IRemovableObject.RemoveObject()
        {
            source.Remove(target);
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

Comments and Discussions