Click here to Skip to main content
15,885,985 members
Articles / Programming Languages / C# 4.0

Flexpressions

Rate me:
Please Sign up or sign in to vote.
5.00/5 (19 votes)
10 Oct 2012CPOL10 min read 40K   507   47  
An intuitive-fluent API for generating Linq Expressions.
//  Flexpressions
//  Copyright © 2012 Andrew Rissing
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights 
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
//  of the Software, and to permit persons to whom the Software is furnished to do so, 
//  subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in all 
//  copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
//  PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
//  FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
//  ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

using System;
using Flexpressions;
using Microsoft.VisualStudio.TestTools.UnitTesting;

namespace FlexpressionsTest
{
	/// <summary>
	/// Contains all of the unit tests pertaining to the <see cref="Using&lt;TParent&gt;"/>.
	/// </summary>
	[TestClass]
	public class UsingTests
	{
		/// <summary>
		/// Constructs a using statement using a referenec type and a value type to ensure that each is disposed.
		/// </summary>
		[TestMethod]
		public void UsingCreateExpressionTest()
		{
			var classDisposed = false;
			Action onClassDispose = () => classDisposed = true;

			var structDisposed = false;
			Action onStructDispose = () => structDisposed = true;

			var expression = Flexpression<Action>
				.Create(true)
					.Using("class", () => new ClassDisposable(onClassDispose))
						.Using("struct", () => new StructDisposable(onStructDispose))
							.Act(() => Console.WriteLine("No whammies!"))
							.End()
					.End()
				.End()
				.Compile();

			expression();

			Assert.IsTrue(classDisposed);
			Assert.IsTrue(structDisposed);
		}

		#region ClassDisposable class

		/// <summary>
		/// The ClassDisposable class is used to test the using statement with a class.
		/// </summary>
		private class ClassDisposable : IDisposable
		{
			/// <summary>
			/// Initializes a new instance of the <see cref="ClassDisposable" /> class.
			/// </summary>
			public ClassDisposable(Action onDispose)
			{
				this.OnDispose = onDispose;
			}

			/// <summary>
			/// The action to call when dispose is executed.
			/// </summary>
			public Action OnDispose;

			/// <summary>
			/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
			/// </summary>
			public void Dispose()
			{
				this.OnDispose();
			}
		}

		#endregion ClassDisposable struct

		#region StructDisposable struct

		/// <summary>
		/// The StructDisposable class is used to test the using statement with a struct.
		/// </summary>
		private struct StructDisposable : IDisposable
		{
			/// <summary>
			/// Initializes a new instance of the <see cref="StructDisposable" /> struct.
			/// </summary>
			public StructDisposable(Action onDispose)
			{
				this.OnDispose = onDispose;
			}

			/// <summary>
			/// The action to call when dispose is executed.
			/// </summary>
			public Action OnDispose;

			/// <summary>
			/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
			/// </summary>
			public void Dispose()
			{
				this.OnDispose();
			}
		}

		#endregion StructDisposable struct
	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
United States United States
Since I've begun my profession as a software developer, I've learned one important fact - change is inevitable. Requirements change, code changes, and life changes.

So..If you're not moving forward, you're moving backwards.

Comments and Discussions