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#include "pch.h"
#include "MainPage.xaml.h"
using namespace LiveTileFun;
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Navigation;
//*******************************************************
//Add the next two lines
//*******************************************************
using namespace Windows::UI::Notifications;
using namespace Windows::Data::Xml::Dom;
//*******************************************************
//*******************************************************
MainPage::MainPage()
{
InitializeComponent();
}
void MainPage::OnNavigatedTo(NavigationEventArgs^ e)
{
(void) e; // Unused parameter
}
void LiveTileFun::MainPage::DemoTile1(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
//************************************************************************************
//This line can remain the same, except for the template, in this case TileSquareImage
//If you use the wrong template, then an error is thrown
//************************************************************************************
XmlDocument^ tileXml =
TileUpdateManager::GetTemplateContent(TileTemplateType::TileSquareImage);
//*************************************************************************************
// This line changes, now you look for the default tag of image, tileImageAttribute is
// a variable that I created or took from an example, it is not a keyword
//*************************************************************************************
XmlNodeList^ tileImageAttributes = tileXml->GetElementsByTagName("image");
//*************************************************************************************
// the static_cast or a dynamic_cast is used to move the image in to the element
// Item 0 or the first item
// in this case, you only get a single item, so you must use item 0, otherwise you get an
// error
dynamic_cast<XmlElement^>(tileImageAttributes->Item(0))->
SetAttribute("src", "ms-appx:///Assets/Winner150.png");
//*************************************************************************************
// Send your tile notificaiton and then update it, this code did not change
// It would change if you modify the XmlDocument variable titleXml
//*************************************************************************************
TileNotification^ tileNotification = ref new TileNotification(tileXml);
TileUpdateManager::CreateTileUpdaterForApplication()->Update(tileNotification);
}
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Sam Stokes works for Microsoft as a technology evangelist and is focused on working with colleges, students and professors.