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A DirectX Wrapper

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18 Jul 200333 min read 181.2K   4.3K   66  
A DirectX Wrapper
// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "SpriteEdit.h"

#include "SpriteEditDoc.h"
#include "SpriteEditView.h"
#include "SpriteProp.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_SPRITE_ANIMATE, OnSpriteAnimate)
	ON_COMMAND(ID_BUTTON_NEXT_FRAME, OnButtonNextFrame)
	ON_COMMAND(ID_BUTTON_PREV_FRAME, OnButtonPrevFrame)
	ON_COMMAND(ID_SPRITE_COLLISIONRECT, OnSpriteCollisionrect)
	ON_COMMAND(ID_SPRITE_LOADRECT, OnSpriteLoadrect)
	ON_COMMAND(ID_SPRITE_ATTACHPOINTS, OnSpriteAttachpoints)
	ON_COMMAND(ID_SPRITE_LOADBITMAP, OnSpriteLoadbitmap)
	ON_COMMAND(ID_SPRITE_ADDFRAME, OnSpriteAddframe)
	ON_COMMAND(ID_SPRITE_ADDATTACHPOINT, OnSpriteAddattachpoint)
	ON_COMMAND(ID_SPRITE_DELETEFRAME, OnSpriteDeleteframe)
	ON_COMMAND(ID_SPRITE_DELETEATTACHPOINT, OnSpriteDeleteattachpoint)
	ON_COMMAND(ID_SPRITE_PROPERTIES, OnSpriteProperties)
	ON_COMMAND(ID_NEXT_SPRITE, OnNextSprite)
	ON_COMMAND(ID_PREV_SPRITE, OnPrevSprite)
	ON_COMMAND(ID_SPRITE_NEWSPRITE, OnSpriteNewsprite)
	ON_COMMAND(ID_SPRITE_DELETESPRITE, OnSpriteDeletesprite)
	ON_UPDATE_COMMAND_UI(ID_SPRITE_ADDFRAME, OnUpdateSpriteAddframe)
	ON_UPDATE_COMMAND_UI(ID_SPRITE_ADDATTACHPOINT, OnUpdateSpriteAddattachpoint)
	ON_UPDATE_COMMAND_UI(ID_SPRITE_DELETESPRITE, OnUpdateSpriteDeletesprite)
	ON_UPDATE_COMMAND_UI(ID_SPRITE_DELETEATTACHPOINT, OnUpdateSpriteDeleteattachpoint)
	ON_UPDATE_COMMAND_UI(ID_SPRITE_DELETEFRAME, OnUpdateSpriteDeleteframe)
	ON_COMMAND(ID_SPRITE_BLACKRECTS, OnSpriteBlackrects)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	m_bitmapFileName="foo.bmp";
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	//m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	//EnableDocking(CBRS_ALIGN_ANY);
	//DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


void CMainFrame::OnSpriteAnimate() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( view->m_isAnimate )
        {
        view->m_isAnimate=0;
        GetMenu()->CheckMenuItem(ID_SPRITE_ANIMATE, MF_UNCHECKED);
        }
    else
        {
        view->m_isAnimate=1;
        GetMenu()->CheckMenuItem(ID_SPRITE_ANIMATE, MF_CHECKED);
        }
}

void CMainFrame::OnButtonNextFrame() 
{
    CSpriteEditView *view;
    short state;

    view=(CSpriteEditView *)GetActiveView();
    state=GetAsyncKeyState(VK_SHIFT);
    if ( state & 0x8000 )  // high bit set
        {
        TRACE("   high bit set\n");
        view->m_bitmapIndex++;
        if ( view->m_bitmapIndex >= view->m_numBitmaps )
            view->m_bitmapIndex=0;
        view->Invalidate();
        }
    else
        {
        if ( view->m_isAnimate )
            OnSpriteAnimate();   // stop animation

        gb_sprite->IncrementSprite(view->m_spriteIndex, 1);
        view->Invalidate();
        }
	
}

void CMainFrame::OnButtonPrevFrame() 
{
    CSpriteEditView *view;
    short state;

    view=(CSpriteEditView *)GetActiveView();
    state=GetAsyncKeyState(VK_SHIFT);
    TRACE("[OnButtonNextFrame] state = %u\n", state);
    if ( state & 0x8000 )  // high bit set
        {
        view->m_bitmapIndex--;
        if ( view->m_bitmapIndex < 0 )
            view->m_bitmapIndex=view->m_numBitmaps - 1;
        view->Invalidate();
        }
    else
        {
        if ( view->m_isAnimate )
            OnSpriteAnimate();   // stop animation

        gb_sprite->IncrementSprite(view->m_spriteIndex, -1);
        view->Invalidate();
        }
}

void CMainFrame::OnSpriteCollisionrect() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( view->m_isShowCollision )
        {
        view->m_isShowCollision=0;
        GetMenu()->CheckMenuItem(ID_SPRITE_COLLISIONRECT, MF_UNCHECKED);
        view->Invalidate();
        }
    else
        {
        view->m_isShowCollision=1;
        GetMenu()->CheckMenuItem(ID_SPRITE_COLLISIONRECT, MF_CHECKED);
        view->Invalidate(FALSE);
        }
}

void CMainFrame::OnSpriteLoadrect() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( view->m_isShowLoadRect )
        {
        view->m_isShowLoadRect=0;
        GetMenu()->CheckMenuItem(ID_SPRITE_LOADRECT, MF_UNCHECKED);
        }
    else
        {
        view->m_isShowLoadRect=1;
        GetMenu()->CheckMenuItem(ID_SPRITE_LOADRECT, MF_CHECKED);
        }
    view->Invalidate(FALSE);
}

void CMainFrame::OnSpriteAttachpoints() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( view->m_isShowAttach )
        {
        view->m_isShowAttach=0;
        GetMenu()->CheckMenuItem(ID_SPRITE_ATTACHPOINTS, MF_UNCHECKED);
        }
    else
        {
        view->m_isShowAttach=1;
        GetMenu()->CheckMenuItem(ID_SPRITE_ATTACHPOINTS, MF_CHECKED);
        }
    view->Invalidate(FALSE);
}

void CMainFrame::OnSpriteLoadbitmap() 
{
    // open, def extension, filename, flags, filter
    CString path;

    path.Format("%s\\data\\%s", ((CSpriteEditDoc *)GetActiveDocument())->m_exePath, (LPCSTR )m_bitmapFileName);
    CFileDialog fdiag(TRUE, NULL, path, OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST, NULL);

    if ( fdiag.DoModal() == IDOK )
        {
        gsdxBitmap_t *bitmap;
        CSpriteEditView *view;
        CString msg;

        m_bitmapFileName=fdiag.GetFileName();
        bitmap=gb_DX.LoadBitmap(m_bitmapFileName, NULL);
        if ( bitmap )
            {
            view=(CSpriteEditView *)GetActiveView();
            view->m_numBitmaps++;
            delete bitmap;  // the main one is still in the master list
            msg.Format("%s loaded OK", m_bitmapFileName);
            MessageBox(msg, "Load bitmap");
            }
        else
            {
            msg.Format("Error loading %s", m_bitmapFileName);
            MessageBox(msg, "Load bitmap", MB_ICONEXCLAMATION);
            }

        UpdateData(FALSE);
        }
	
}

void CMainFrame::OnSpriteAddframe() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();

    gb_sprite->AddFrame(view->m_spriteIndex, gb_DX.GetBaseBitmapName(view->m_bitmapIndex));
    GetMenu()->EnableMenuItem(ID_SPRITE_DELETEFRAME, MF_ENABLED);
    view->Invalidate();
    view->GetDocument()->SetModifiedFlag();
	
}

void CMainFrame::OnSpriteAddattachpoint() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    gb_sprite->AddAttachPoint(view->m_spriteIndex);
    view->Invalidate();
    view->GetDocument()->SetModifiedFlag();
	
}

void CMainFrame::OnSpriteDeleteframe() 
{
    CSpriteEditView *view;

    if ( MessageBox("Delete this Frame?", "Delete Frame", MB_ICONEXCLAMATION|MB_YESNO) == IDYES )
        {
        view=(CSpriteEditView *)GetActiveView();

        gb_sprite->DeleteSpriteFrame(view->m_spriteIndex);
        if ( gb_sprite->GetNumFrames(view->m_spriteIndex) < 1 )
            GetMenu()->EnableMenuItem(ID_SPRITE_DELETEFRAME, MF_GRAYED);
        view->Invalidate();
        view->GetDocument()->SetModifiedFlag();
        }
	
}

void CMainFrame::OnSpriteDeleteattachpoint() 
{
    CSpriteEditView *view;

    if ( MessageBox("Delete last Attach Point?", "Delete Attach Point", MB_ICONEXCLAMATION|MB_YESNO) == IDYES )
        {
        view=(CSpriteEditView *)GetActiveView();

        gb_sprite->DeleteLastAttach(view->m_spriteIndex);
        view->Invalidate();
        view->GetDocument()->SetModifiedFlag();
        }
    	
}

void CMainFrame::OnSpriteProperties() 
{
    CSpriteProp	diag;
    CSpriteEditView *view;
    RECT *r;
    gsdxBitmap_t *bitmap;
    spriteFrameEdit_t *frame;
    int d_bottom, d_top, d_left, d_right;

    view=(CSpriteEditView *)GetActiveView();
    diag.m_ID=gb_sprite->GetID(view->m_spriteIndex);
    diag.m_bmpName=gb_DX.GetBaseBitmapName(view->m_bitmapIndex);
    r=gb_sprite->GetCollisionRect(view->m_spriteIndex);
    diag.m_collisionBottom=r->bottom;
    diag.m_collisionTop=r->top;
    diag.m_collisionLeft=r->left;
    diag.m_collisionRight=r->right;
    diag.m_delay=gb_sprite->GetDelay(view->m_spriteIndex);
    diag.m_dx=gb_sprite->GetDX(view->m_spriteIndex);
    diag.m_dy=gb_sprite->GetDY(view->m_spriteIndex);
    r=gb_sprite->GetVisibleLoadRect(view->m_spriteIndex);
    diag.m_loadBottom=r->bottom;
    diag.m_loadTop=r->top;
    diag.m_loadLeft=r->left;
    diag.m_loadRight=r->right;
    diag.m_cycleType=gb_sprite->GetChangeMode(view->m_spriteIndex);
    diag.m_attachPoints=gb_sprite->GetAttachPoints(view->m_spriteIndex);
    diag.m_numAttach=gb_sprite->GetNumAttachPoints(view->m_spriteIndex);
    diag.m_numFrames=gb_sprite->GetNumFrames(view->m_spriteIndex);
    diag.m_currentFrame=gb_sprite->GetCurrentFrameNum(view->m_spriteIndex) + 1;

    if ( diag.DoModal() == IDOK )
        {
        gb_sprite->SetID(view->m_spriteIndex, diag.m_ID);
        r=gb_sprite->GetCollisionRect(view->m_spriteIndex);
        r->bottom=diag.m_collisionBottom;
        r->top=diag.m_collisionTop;
        r->left=diag.m_collisionLeft;
        r->right=diag.m_collisionRight;
        gb_sprite->SetDelay(view->m_spriteIndex, diag.m_delay);
        gb_sprite->SetDX(view->m_spriteIndex, diag.m_dx);
        gb_sprite->SetDY(view->m_spriteIndex, diag.m_dy);
        r=gb_sprite->GetVisibleLoadRect(view->m_spriteIndex);
        d_bottom=r->bottom - diag.m_loadBottom;
        r->bottom=diag.m_loadBottom;
        d_top=r->top - diag.m_loadTop;
        r->top=diag.m_loadTop;
        d_left=r->left - diag.m_loadLeft;
        r->left=diag.m_loadLeft;
        d_right=r->right - diag.m_loadRight;
        r->right=diag.m_loadRight;
        r=gb_sprite->GetLoadRect(view->m_spriteIndex);
        r->bottom-=d_bottom;
        r->top-=d_top;
        r->left-=d_left;
        r->right-=d_right;
        frame=gb_sprite->GetCurrentFrame(view->m_spriteIndex);
        bitmap=frame->bitmap;
        bitmap->bmRect.left=r->left;
        bitmap->bmRect.right=r->right;
        bitmap->bmRect.top=r->top;
        bitmap->bmRect.bottom=r->bottom;
        gb_sprite->SetChangeMode(view->m_spriteIndex, diag.m_cycleType);

        view->SetScrollLimits();
        view->Invalidate();
        view->GetDocument()->SetModifiedFlag();
        }
}

void CMainFrame::OnNextSprite() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    view->m_spriteIndex++;
    if ( view->m_spriteIndex >= gb_sprite->GetNumSprites() )
        view->m_spriteIndex=0;
    view->Invalidate();
}

void CMainFrame::OnPrevSprite() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    view->m_spriteIndex--;
    if ( view->m_spriteIndex < 0 )
        view->m_spriteIndex=gb_sprite->GetNumSprites() - 1;
    view->Invalidate();
}

void CMainFrame::OnSpriteNewsprite() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();

    gb_sprite->AddSprite(gb_DX.GetBaseBitmapName(view->m_bitmapIndex));
    view->m_spriteIndex=gb_sprite->GetNumSprites() - 1;
    view->Invalidate();
    view->GetDocument()->SetModifiedFlag();
}

void CMainFrame::OnSpriteDeletesprite() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();

    if ( MessageBox("Delete this Sprite (ALL frames)?", "Delete Sprite", MB_ICONEXCLAMATION|MB_YESNO) == IDYES )
        {
        gb_sprite->DeleteSprite(view->m_spriteIndex);
        if ( view->m_spriteIndex >= gb_sprite->GetNumSprites() )
            {
            if ( view->m_spriteIndex )
                view->m_spriteIndex--;
            }
        view->Invalidate();
        view->GetDocument()->SetModifiedFlag();
        }
}


void CMainFrame::OnUpdateSpriteAddframe(CCmdUI* pCmdUI) 
{
    if ( gb_sprite->GetNumSprites() < 1 )
        pCmdUI->Enable(FALSE);
    else
        pCmdUI->Enable();

}

void CMainFrame::OnUpdateSpriteAddattachpoint(CCmdUI* pCmdUI) 
{
    if ( gb_sprite->GetNumSprites() < 1 )
        pCmdUI->Enable(FALSE);
    else
        pCmdUI->Enable();
}


void CMainFrame::OnUpdateSpriteDeletesprite(CCmdUI* pCmdUI) 
{
    if ( gb_sprite->GetNumSprites() < 1 )
        pCmdUI->Enable(FALSE);
    else
        pCmdUI->Enable();
}

void CMainFrame::OnUpdateSpriteDeleteattachpoint(CCmdUI* pCmdUI) 
{
    if ( gb_sprite->GetNumSprites() < 1 )
        pCmdUI->Enable(FALSE);
    else
        pCmdUI->Enable();
}

void CMainFrame::OnUpdateSpriteDeleteframe(CCmdUI* pCmdUI) 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( gb_sprite->GetNumSprites() < 1 )
        pCmdUI->Enable(FALSE);
    else
        {
        if ( gb_sprite->GetNumFrames(view->m_spriteIndex) < 1 )
            pCmdUI->Enable(FALSE);
        else
            pCmdUI->Enable();
        }
}

void CMainFrame::OnSpriteBlackrects() 
{
    CSpriteEditView *view;

    view=(CSpriteEditView *)GetActiveView();
    if ( view->m_rectColour )
        {
        view->m_rectColour=0;
        GetMenu()->CheckMenuItem(ID_SPRITE_BLACKRECTS, MF_UNCHECKED);
        view->Invalidate();
        }
    else
        {
        view->m_rectColour=RGB(255, 255, 255);
        GetMenu()->CheckMenuItem(ID_SPRITE_BLACKRECTS, MF_CHECKED);
        view->Invalidate(FALSE);
        }
}

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Written By
Software Developer (Senior)
Canada Canada
Professional Programmer living in Beautiful Vancouver, BC, Canada.

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