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Yet Another Math Parser (YAMP)

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30 Sep 2012CPOL21 min read 121.3K   2.6K   93  
Constructing a fast math parser using Reflection to do numerics like Matlab.
using System;
using YAMP;
using System.Runtime.InteropServices;

namespace YAMP.Numerics
{
    /// <summary>
    /// Eigenvalues and eigenvectors of a real matrix. 
    /// If A is symmetric, then A = V*D*V' where the eigenvalue matrix D is
    /// diagonal and the eigenvector matrix V is orthogonal.
    /// I.e. A = V.Multiply(D.Multiply(V.Transpose())) and 
    /// V.Multiply(V.Transpose()) equals the identity matrix.
    /// If A is not symmetric, then the eigenvalue matrix D is block diagonal
    /// with the real eigenvalues in 1-by-1 blocks and any complex eigenvalues,
    /// lambda + i*mu, in 2-by-2 blocks, [lambda, mu; -mu, lambda].  The
    /// columns of V represent the eigenvectors in the sense that A*V = V*D,
    /// i.e. A.Multiply(V) equals V.Multiply(D).  The matrix V may be badly
    /// conditioned, or even singular, so the validity of the equation
    /// A = V*D*Inverse(V) depends upon V.cond().
    /// </summary>
    public class Eigenvalues
    {
        #region	 Members

        /// <summary>
        /// Row and column dimension (square matrix).
        /// </summary>
        int n;

        /// <summary>
        /// Symmetry flag.
        /// </summary>
        bool issymmetric;

        /// <summary>
        /// Arrays for internal storage of eigenvalues.
        /// </summary>
        double[] d, e;

        /// <summary>
        /// Array for internal storage of eigenvectors.
        /// </summary>
        double[][] V;

        /// <summary>
        /// Array for internal storage of nonsymmetric Hessenberg form.
        /// </summary>
        double[][] H;

        /// <summary>
        /// Working storage for nonsymmetric algorithm.
        /// </summary>
        double[] ort;

        #endregion //  Class variables

        #region Private Methods

        // Symmetric Householder reduction to tridiagonal form.
        void tred2()
        {
            //  This is derived from the Algol procedures tred2 by
            //  Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
            //  Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
            //  Fortran subroutine in EISPACK.

            for (int j = 0; j < n; j++)
                d[j] = V[n - 1][j];

            // Householder reduction to tridiagonal form.

            for (int i = n - 1; i > 0; i--)
            {
                // Scale to avoid under/overflow.

                var scale = 0.0;
                var h = 0.0;

                for (int k = 0; k < i; k++)
                    scale = scale + Math.Abs(d[k]);
                
                if (scale == 0.0)
                {
                    e[i] = d[i - 1];

                    for (int j = 0; j < i; j++)
                    {
                        d[j] = V[i - 1][j];
                        V[i][j] = 0.0;
                        V[j][i] = 0.0;
                    }
                }
                else
                {
                    // Generate Householder vector.

                    for (int k = 0; k < i; k++)
                    {
                        d[k] /= scale;
                        h += d[k] * d[k];
                    }

                    var f = d[i - 1];
                    var g = Math.Sqrt(h);

                    if (f > 0)
                        g = -g;
                    
                    e[i] = scale * g;
                    h = h - f * g;
                    d[i - 1] = f - g;

                    for (int j = 0; j < i; j++)
                        e[j] = 0.0;

                    // Apply similarity transformation to remaining columns.

                    for (int j = 0; j < i; j++)
                    {
                        f = d[j];
                        V[j][i] = f;
                        g = e[j] + V[j][j] * f;

                        for (int k = j + 1; k <= i - 1; k++)
                        {
                            g += V[k][j] * d[k];
                            e[k] += V[k][j] * f;
                        }

                        e[j] = g;
                    }

                    f = 0.0;

                    for (int j = 0; j < i; j++)
                    {
                        e[j] /= h;
                        f += e[j] * d[j];
                    }

                    var hh = f / (h + h);

                    for (int j = 0; j < i; j++)
                        e[j] -= hh * d[j];

                    for (int j = 0; j < i; j++)
                    {
                        f = d[j];
                        g = e[j];

                        for (int k = j; k <= i - 1; k++)
                            V[k][j] -= (f * e[k] + g * d[k]);

                        d[j] = V[i - 1][j];
                        V[i][j] = 0.0;
                    }
                }

                d[i] = h;
            }

            // Accumulate transformations.

            for (int i = 0; i < n - 1; i++)
            {
                V[n - 1][i] = V[i][i];
                V[i][i] = 1.0;
                var h = d[i + 1];

                if (h != 0.0)
                {
                    for (int k = 0; k <= i; k++)
                        d[k] = V[k][i + 1] / h;

                    for (int j = 0; j <= i; j++)
                    {
                        var g = 0.0;

                        for (int k = 0; k <= i; k++)
                            g += V[k][i + 1] * V[k][j];

                        for (int k = 0; k <= i; k++)
                            V[k][j] -= g * d[k];
                    }
                }

                for (int k = 0; k <= i; k++)
                    V[k][i + 1] = 0.0;
            }

            for (int j = 0; j < n; j++)
            {
                d[j] = V[n - 1][j];
                V[n - 1][j] = 0.0;
            }

            V[n - 1][n - 1] = 1.0;
            e[0] = 0.0;
        }

        // Symmetric tridiagonal QL algorithm.
        void tql2()
        {
            //  This is derived from the Algol procedures tql2, by
            //  Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
            //  Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
            //  Fortran subroutine in EISPACK.

            for (int i = 1; i < n; i++)
                e[i - 1] = e[i];

            e[n - 1] = 0.0;
            var f = 0.0;
            var tst1 = 0.0;
            var eps = Math.Pow(2.0, -52.0);

            for (int l = 0; l < n; l++)
            {
                // Find small subdiagonal element

                tst1 = Math.Max(tst1, Math.Abs(d[l]) + Math.Abs(e[l]));
                var m = l;

                while (m < n)
                {
                    if (System.Math.Abs(e[m]) <= eps * tst1)
                        break;

                    m++;
                }

                // If m == l, d[l] is an eigenvalue,
                // otherwise, iterate.

                if (m > l)
                {
                    var iter = 0;

                    do
                    {
                        iter = iter + 1; // (Could check iteration count here.)

                        // Compute implicit shift

                        var g = d[l];
                        var p = (d[l + 1] - g) / (2.0 * e[l]);
                        var r = NumericHelpers.Hypot(p, 1.0);

                        if (p < 0)
                            r = -r;
                        
                        d[l] = e[l] / (p + r);
                        d[l + 1] = e[l] * (p + r);
                        var dl1 = d[l + 1];
                        var h = g - d[l];

                        for (int i = l + 2; i < n; i++)
                            d[i] -= h;
                        
                        f = f + h;

                        // Implicit QL transformation.

                        p = d[m];
                        var c = 1.0;
                        var c2 = c;
                        var c3 = c;
                        var el1 = e[l + 1];
                        var s = 0.0;
                        var s2 = 0.0;

                        for (int i = m - 1; i >= l; i--)
                        {
                            c3 = c2;
                            c2 = c;
                            s2 = s;
                            g = c * e[i];
                            h = c * p;
                            r = NumericHelpers.Hypot(p, e[i]);
                            e[i + 1] = s * r;
                            s = e[i] / r;
                            c = p / r;
                            p = c * d[i] - s * g;
                            d[i + 1] = h + s * (c * g + s * d[i]);

                            // Accumulate transformation.

                            for (int k = 0; k < n; k++)
                            {
                                h = V[k][i + 1];
                                V[k][i + 1] = s * V[k][i] + c * h;
                                V[k][i] = c * V[k][i] - s * h;
                            }
                        }

                        p = (-s) * s2 * c3 * el1 * e[l] / dl1;
                        e[l] = s * p;
                        d[l] = c * p;

                        // Check for convergence.
                    }
                    while (Math.Abs(e[l]) > eps * tst1);
                }

                d[l] = d[l] + f;
                e[l] = 0.0;
            }

            // Sort eigenvalues and corresponding vectors.

            for (int i = 0; i < n - 1; i++)
            {
                var k = i;
                var p = d[i];

                for (int j = i + 1; j < n; j++)
                {
                    if (d[j] < p)
                    {
                        k = j;
                        p = d[j];
                    }
                }

                if (k != i)
                {
                    d[k] = d[i];
                    d[i] = p;

                    for (int j = 0; j < n; j++)
                    {
                        p = V[j][i];
                        V[j][i] = V[j][k];
                        V[j][k] = p;
                    }
                }
            }
        }

        // Nonsymmetric reduction to Hessenberg form.
        void orthes()
        {
            //  This is derived from the Algol procedures orthes and ortran,
            //  by Martin and Wilkinson, Handbook for Auto. Comp.,
            //  Vol.ii-Linear Algebra, and the corresponding
            //  Fortran subroutines in EISPACK.

            var low = 0;
            var high = n - 1;

            for (int m = low + 1; m <= high - 1; m++)
            {

                // Scale column.

                var scale = 0.0;

                for (int i = m; i <= high; i++)
                    scale = scale + Math.Abs(H[i][m - 1]);

                if (scale != 0.0)
                {
                    // Compute Householder transformation.

                    double h = 0.0;

                    for (int i = high; i >= m; i--)
                    {
                        ort[i] = H[i][m - 1] / scale;
                        h += ort[i] * ort[i];
                    }

                    double g = Math.Sqrt(h);

                    if (ort[m] > 0)
                        g = -g;
                    
                    h = h - ort[m] * g;
                    ort[m] = ort[m] - g;

                    // Apply Householder similarity transformation
                    // H = (I-u*u'/h)*H*(I-u*u')/h)

                    for (int j = m; j < n; j++)
                    {
                        double f = 0.0;

                        for (int i = high; i >= m; i--)
                            f += ort[i] * H[i][j];
                        
                        f = f / h;

                        for (int i = m; i <= high; i++)
                            H[i][j] -= f * ort[i];
                    }

                    for (int i = 0; i <= high; i++)
                    {
                        double f = 0.0;

                        for (int j = high; j >= m; j--)
                            f += ort[j] * H[i][j];

                        f = f / h;

                        for (int j = m; j <= high; j++)
                            H[i][j] -= f * ort[j];
                    }

                    ort[m] = scale * ort[m];
                    H[m][m - 1] = scale * g;
                }
            }

            // Accumulate transformations (Algol's ortran).

            for (int i = 0; i < n; i++)
            {
                for (int j = 0; j < n; j++)
                    V[i][j] = (i == j ? 1.0 : 0.0);
            }

            for (int m = high - 1; m >= low + 1; m--)
            {
                if (H[m][m - 1] != 0.0)
                {
                    for (int i = m + 1; i <= high; i++)
                        ort[i] = H[i][m - 1];
                    
                    for (int j = m; j <= high; j++)
                    {
                        var g = 0.0;

                        for (int i = m; i <= high; i++)
                            g += ort[i] * V[i][j];
                        
                        // Double division avoids possible underflow
                        g = (g / ort[m]) / H[m][m - 1];

                        for (int i = m; i <= high; i++)
                            V[i][j] += g * ort[i];
                    }
                }
            }
        }


        // Complex scalar division.
        double cdivr, cdivi;
        void cdiv(double xr, double xi, double yr, double yi)
        {
            double r, d;

            if (Math.Abs(yr) > Math.Abs(yi))
            {
                r = yi / yr;
                d = yr + r * yi;
                cdivr = (xr + r * xi) / d;
                cdivi = (xi - r * xr) / d;
            }
            else
            {
                r = yr / yi;
                d = yi + r * yr;
                cdivr = (r * xr + xi) / d;
                cdivi = (r * xi - xr) / d;
            }
        }


        // Nonsymmetric reduction from Hessenberg to real Schur form.
        void hqr2()
        {
            //  This is derived from the Algol procedure hqr2,
            //  by Martin and Wilkinson, Handbook for Auto. Comp.,
            //  Vol.ii-Linear Algebra, and the corresponding
            //  Fortran subroutine in EISPACK.

            // Initialize

            var nn = this.n;
            var n = nn - 1;
            var low = 0;
            var high = nn - 1;
            var eps = Math.Pow(2.0, -52.0);
            var exshift = 0.0;
            double p = 0, q = 0, r = 0, s = 0, z = 0, t, w, x, y;

            // Store roots isolated by balanc and compute matrix norm

            var norm = 0.0;

            for (int i = 0; i < nn; i++)
            {
                if (i < low | i > high)
                {
                    d[i] = H[i][i];
                    e[i] = 0.0;
                }

                for (int j = Math.Max(i - 1, 0); j < nn; j++)
                    norm = norm + Math.Abs(H[i][j]);
            }

            // Outer loop over eigenvalue index

            var iter = 0;

            while (n >= low)
            {
                // Look for single small sub-diagonal element

                int l = n;

                while (l > low)
                {
                    s = Math.Abs(H[l - 1][l - 1]) + Math.Abs(H[l][l]);

                    if (s == 0.0)
                        s = norm;

                    if (Math.Abs(H[l][l - 1]) < eps * s)
                        break;

                    l--;
                }

                // Check for convergence
                // One root found

                if (l == n)
                {
                    H[n][n] = H[n][n] + exshift;
                    d[n] = H[n][n];
                    e[n] = 0.0;
                    n--;
                    iter = 0;

                    // Two roots found
                }
                else if (l == n - 1)
                {
                    w = H[n][n - 1] * H[n - 1][n];
                    p = (H[n - 1][n - 1] - H[n][n]) / 2.0;
                    q = p * p + w;
                    z = Math.Sqrt(Math.Abs(q));
                    H[n][n] = H[n][n] + exshift;
                    H[n - 1][n - 1] = H[n - 1][n - 1] + exshift;
                    x = H[n][n];

                    // Real pair

                    if (q >= 0)
                    {
                        if (p >= 0)
                            z = p + z;
                        else
                            z = p - z;

                        d[n - 1] = x + z;
                        d[n] = d[n - 1];

                        if (z != 0.0)
                            d[n] = x - w / z;
                        
                        e[n - 1] = 0.0;
                        e[n] = 0.0;
                        x = H[n][n - 1];
                        s = Math.Abs(x) + Math.Abs(z);
                        p = x / s;
                        q = z / s;
                        r = Math.Sqrt(p * p + q * q);
                        p = p / r;
                        q = q / r;

                        // Row modification

                        for (int j = n - 1; j < nn; j++)
                        {
                            z = H[n - 1][j];
                            H[n - 1][j] = q * z + p * H[n][j];
                            H[n][j] = q * H[n][j] - p * z;
                        }

                        // Column modification

                        for (int i = 0; i <= n; i++)
                        {
                            z = H[i][n - 1];
                            H[i][n - 1] = q * z + p * H[i][n];
                            H[i][n] = q * H[i][n] - p * z;
                        }

                        // Accumulate transformations

                        for (int i = low; i <= high; i++)
                        {
                            z = V[i][n - 1];
                            V[i][n - 1] = q * z + p * V[i][n];
                            V[i][n] = q * V[i][n] - p * z;
                        }

                        // Complex pair
                    }
                    else
                    {
                        d[n - 1] = x + p;
                        d[n] = x + p;
                        e[n - 1] = z;
                        e[n] = -z;
                    }

                    n = n - 2;
                    iter = 0;

                    // No convergence yet
                }
                else
                {
                    // Form shift

                    x = H[n][n];
                    y = 0.0;
                    w = 0.0;

                    if (l < n)
                    {
                        y = H[n - 1][n - 1];
                        w = H[n][n - 1] * H[n - 1][n];
                    }

                    // Wilkinson's original ad hoc shift

                    if (iter == 10)
                    {
                        exshift += x;

                        for (int i = low; i <= n; i++)
                            H[i][i] -= x;
                        
                        s = Math.Abs(H[n][n - 1]) + Math.Abs(H[n - 1][n - 2]);
                        x = y = 0.75 * s;
                        w = (-0.4375) * s * s;
                    }

                    // MATLAB's new ad hoc shift

                    if (iter == 30)
                    {
                        s = (y - x) / 2.0;
                        s = s * s + w;

                        if (s > 0)
                        {
                            s = Math.Sqrt(s);

                            if (y < x)
                                s = -s;

                            s = x - w / ((y - x) / 2.0 + s);

                            for (int i = low; i <= n; i++)
                                H[i][i] -= s;
                            
                            exshift += s;
                            x = y = w = 0.964;
                        }
                    }

                    iter = iter + 1; // (Could check iteration count here.)

                    // Look for two consecutive small sub-diagonal elements

                    int m = n - 2;

                    while (m >= l)
                    {
                        z = H[m][m];
                        r = x - z;
                        s = y - z;
                        p = (r * s - w) / H[m + 1][m] + H[m][m + 1];
                        q = H[m + 1][m + 1] - z - r - s;
                        r = H[m + 2][m + 1];
                        s = Math.Abs(p) + Math.Abs(q) + Math.Abs(r);
                        p = p / s;
                        q = q / s;
                        r = r / s;

                        if (m == l)
                            break;
                        
                        if (Math.Abs(H[m][m - 1]) * (Math.Abs(q) + Math.Abs(r)) < eps * (Math.Abs(p) * (Math.Abs(H[m - 1][m - 1]) + Math.Abs(z) + Math.Abs(H[m + 1][m + 1]))))
                            break;
                        
                        m--;
                    }

                    for (int i = m + 2; i <= n; i++)
                    {
                        H[i][i - 2] = 0.0;

                        if (i > m + 2)
                            H[i][i - 3] = 0.0;
                    }

                    // Double QR step involving rows l:n and columns m:n

                    for (int k = m; k <= n - 1; k++)
                    {
                        bool notlast = (k != n - 1);

                        if (k != m)
                        {
                            p = H[k][k - 1];
                            q = H[k + 1][k - 1];
                            r = (notlast ? H[k + 2][k - 1] : 0.0);
                            x = Math.Abs(p) + Math.Abs(q) + Math.Abs(r);

                            if (x != 0.0)
                            {
                                p = p / x;
                                q = q / x;
                                r = r / x;
                            }
                        }

                        if (x == 0.0)
                            break;

                        s = Math.Sqrt(p * p + q * q + r * r);

                        if (p < 0)
                            s = -s;
                        
                        if (s != 0)
                        {
                            if (k != m)
                                H[k][k - 1] = (-s) * x;
                            else if (l != m)
                                H[k][k - 1] = -H[k][k - 1];

                            p = p + s;
                            x = p / s;
                            y = q / s;
                            z = r / s;
                            q = q / p;
                            r = r / p;

                            // Row modification

                            for (int j = k; j < nn; j++)
                            {
                                p = H[k][j] + q * H[k + 1][j];

                                if (notlast)
                                {
                                    p = p + r * H[k + 2][j];
                                    H[k + 2][j] = H[k + 2][j] - p * z;
                                }

                                H[k][j] = H[k][j] - p * x;
                                H[k + 1][j] = H[k + 1][j] - p * y;
                            }

                            // Column modification

                            for (int i = 0; i <= Math.Min(n, k + 3); i++)
                            {
                                p = x * H[i][k] + y * H[i][k + 1];

                                if (notlast)
                                {
                                    p = p + z * H[i][k + 2];
                                    H[i][k + 2] = H[i][k + 2] - p * r;
                                }

                                H[i][k] = H[i][k] - p;
                                H[i][k + 1] = H[i][k + 1] - p * q;
                            }

                            // Accumulate transformations

                            for (int i = low; i <= high; i++)
                            {
                                p = x * V[i][k] + y * V[i][k + 1];

                                if (notlast)
                                {
                                    p = p + z * V[i][k + 2];
                                    V[i][k + 2] = V[i][k + 2] - p * r;
                                }

                                V[i][k] = V[i][k] - p;
                                V[i][k + 1] = V[i][k + 1] - p * q;
                            }
                        } // (s != 0)
                    } // k loop
                } // check convergence
            } // while (n >= low)

            // Backsubstitute to find vectors of upper triangular form

            if (norm == 0.0)
                return;

            for (n = nn - 1; n >= 0; n--)
            {
                p = d[n];
                q = e[n];

                // Real vector

                if (q == 0)
                {
                    int l = n;
                    H[n][n] = 1.0;

                    for (int i = n - 1; i >= 0; i--)
                    {
                        w = H[i][i] - p;
                        r = 0.0;

                        for (int j = l; j <= n; j++)
                            r = r + H[i][j] * H[j][n];

                        if (e[i] < 0.0)
                        {
                            z = w;
                            s = r;
                        }
                        else
                        {
                            l = i;

                            if (e[i] == 0.0)
                            {
                                if (w != 0.0)
                                    H[i][n] = (-r) / w;
                                else
                                    H[i][n] = (-r) / (eps * norm);

                                // Solve real equations
                            }
                            else
                            {
                                x = H[i][i + 1];
                                y = H[i + 1][i];
                                q = (d[i] - p) * (d[i] - p) + e[i] * e[i];
                                t = (x * s - z * r) / q;
                                H[i][n] = t;

                                if (Math.Abs(x) > Math.Abs(z))
                                    H[i + 1][n] = (-r - w * t) / x;
                                else
                                    H[i + 1][n] = (-s - y * t) / z;
                            }

                            // Overflow control

                            t = Math.Abs(H[i][n]);

                            if ((eps * t) * t > 1)
                            {
                                for (int j = i; j <= n; j++)
                                    H[j][n] = H[j][n] / t;
                            }
                        }
                    }

                    // Complex vector
                }
                else if (q < 0)
                {
                    int l = n - 1;

                    // Last vector component imaginary so matrix is triangular

                    if (Math.Abs(H[n][n - 1]) > Math.Abs(H[n - 1][n]))
                    {
                        H[n - 1][n - 1] = q / H[n][n - 1];
                        H[n - 1][n] = (-(H[n][n] - p)) / H[n][n - 1];
                    }
                    else
                    {
                        cdiv(0.0, -H[n - 1][n], H[n - 1][n - 1] - p, q);
                        H[n - 1][n - 1] = cdivr;
                        H[n - 1][n] = cdivi;
                    }

                    H[n][n - 1] = 0.0;
                    H[n][n] = 1.0;

                    for (int i = n - 2; i >= 0; i--)
                    {
                        double ra, sa, vr, vi;
                        ra = 0.0;
                        sa = 0.0;

                        for (int j = l; j <= n; j++)
                        {
                            ra = ra + H[i][j] * H[j][n - 1];
                            sa = sa + H[i][j] * H[j][n];
                        }

                        w = H[i][i] - p;

                        if (e[i] < 0.0)
                        {
                            z = w;
                            r = ra;
                            s = sa;
                        }
                        else
                        {
                            l = i;

                            if (e[i] == 0)
                            {
                                cdiv(-ra, -sa, w, q);
                                H[i][n - 1] = cdivr;
                                H[i][n] = cdivi;
                            }
                            else
                            {

                                // Solve complex equations

                                x = H[i][i + 1];
                                y = H[i + 1][i];
                                vr = (d[i] - p) * (d[i] - p) + e[i] * e[i] - q * q;
                                vi = (d[i] - p) * 2.0 * q;

                                if (vr == 0.0 & vi == 0.0)
                                    vr = eps * norm * (Math.Abs(w) + Math.Abs(q) + Math.Abs(x) + Math.Abs(y) + Math.Abs(z));

                                cdiv(x * r - z * ra + q * sa, x * s - z * sa - q * ra, vr, vi);
                                H[i][n - 1] = cdivr;
                                H[i][n] = cdivi;

                                if (Math.Abs(x) > (Math.Abs(z) + Math.Abs(q)))
                                {
                                    H[i + 1][n - 1] = (-ra - w * H[i][n - 1] + q * H[i][n]) / x;
                                    H[i + 1][n] = (-sa - w * H[i][n] - q * H[i][n - 1]) / x;
                                }
                                else
                                {
                                    cdiv(-r - y * H[i][n - 1], -s - y * H[i][n], z, q);
                                    H[i + 1][n - 1] = cdivr;
                                    H[i + 1][n] = cdivi;
                                }
                            }

                            // Overflow control

                            t = Math.Max(Math.Abs(H[i][n - 1]), Math.Abs(H[i][n]));

                            if ((eps * t) * t > 1)
                            {
                                for (int j = i; j <= n; j++)
                                {
                                    H[j][n - 1] = H[j][n - 1] / t;
                                    H[j][n] = H[j][n] / t;
                                }
                            }
                        }
                    }
                }
            }

            // Vectors of isolated roots

            for (int i = 0; i < nn; i++)
            {
                if (i < low | i > high)
                {
                    for (int j = i; j < nn; j++)
                    {
                        V[i][j] = H[i][j];
                    }
                }
            }

            // Back transformation to get eigenvectors of original matrix

            for (int j = nn - 1; j >= low; j--)
            {
                for (int i = low; i <= high; i++)
                {
                    z = 0.0;
                    for (int k = low; k <= System.Math.Min(j, high); k++)
                    {
                        z = z + V[i][k] * H[k][j];
                    }
                    V[i][j] = z;
                }
            }
        }

        #endregion //  Private Methods

        #region Constructor

        /// <summary>
        /// Check for symmetry, then construct the eigenvalue decomposition
        /// </summary>
        /// <param name="Arg">Square matrix</param>
        /// <returns>Structure to access D and V.</returns>
        public Eigenvalues(MatrixValue Arg)
        {
            var A = Arg.GetRealArray();
            n = Arg.DimensionX;
            V = new double[n][];

            for (int i = 0; i < n; i++)
                V[i] = new double[n];
            
            d = new double[n];
            e = new double[n];

            issymmetric = true;

            for (int j = 0; (j < n) && issymmetric; j++)
            {
                for (int i = 0; (i < n) && issymmetric; i++)
                    issymmetric = (A[i][j] == A[j][i]);
            }

            if (issymmetric)
            {
                for (int i = 0; i < n; i++)
                {
                    for (int j = 0; j < n; j++)
                        V[i][j] = A[i][j];
                }

                // Tridiagonalize.
                tred2();

                // Diagonalize.
                tql2();
            }
            else
            {
                H = new double[n][];

                for (int i2 = 0; i2 < n; i2++)
                    H[i2] = new double[n];

                ort = new double[n];

                for (int j = 0; j < n; j++)
                {
                    for (int i = 0; i < n; i++)
                        H[i][j] = A[i][j];
                }

                // Reduce to Hessenberg form.
                orthes();

                // Reduce Hessenberg to real Schur form.
                hqr2();
            }
        }

        #endregion //  Constructor

        #region Public Properties

        /// <summary>
        /// Return the real parts of the eigenvalues
        /// </summary>
        /// <returns>real(diag(D))</returns>
        virtual public double[] RealEigenvalues
        {
            get
            {
                return d;
            }
        }

        /// <summary>
        /// Return the imaginary parts of the eigenvalues
        /// </summary>
        /// <returns>imag(diag(D))</returns>
        virtual public double[] ImagEigenvalues
        {
            get
            {
                return e;
            }
        }

        /// <summary>
        /// Return the block diagonal eigenvalue matrix
        /// </summary>
        /// <returns>D</returns>
        virtual public MatrixValue D
        {
            get
            {
                var X = new MatrixValue(n, n);

                for (int i = 0; i < n; i++)
                    X[i, i] = new ScalarValue(d[i], e[i]);

                return X;
            }
        }

        #endregion //  Public Properties

        #region Public Methods

        /// <summary>
        /// Return the eigenvector matrix
        /// </summary>
        /// <returns>V</returns>
        public virtual MatrixValue GetV()
        {
            return new MatrixValue(V, n, n);
        }

        #endregion //  Public Methods
    }
}

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Written By
Chief Technology Officer
Germany Germany
Florian lives in Munich, Germany. He started his programming career with Perl. After programming C/C++ for some years he discovered his favorite programming language C#. He did work at Siemens as a programmer until he decided to study Physics.

During his studies he worked as an IT consultant for various companies. After graduating with a PhD in theoretical particle Physics he is working as a senior technical consultant in the field of home automation and IoT.

Florian has been giving lectures in C#, HTML5 with CSS3 and JavaScript, software design, and other topics. He is regularly giving talks at user groups, conferences, and companies. He is actively contributing to open-source projects. Florian is the maintainer of AngleSharp, a completely managed browser engine.

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