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Sound in Games - Acoustical Leaks in Walls

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16 Jun 2019CPOL13 min read 28.9K   683   14  
Mathematical treatment of acoustic leaks in walls
<?xml version="1.0"?>
<doc>
<assembly>
<name>
WpfSoundTransmission
</name>
</assembly>
<members>
<member name="M:WpfSoundTransmission.Application.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="M:WpfSoundTransmission.Application.Main">
	<summary>
Application Entry Point.
</summary>
</member><member name="T:WpfSoundTransmission.Application">
	<summary>
Application
</summary>
</member><member name="M:WpfSoundTransmission.MainWindow.InitializeComponent">
	<summary>
InitializeComponent
</summary>
</member><member name="T:WpfSoundTransmission.MainWindow">
	<summary>
MainWindow
</summary>
</member><member name="P:WpfSoundTransmission.My.Resources.Resources.ResourceManager">
	<summary>
  Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:WpfSoundTransmission.My.Resources.Resources.Culture">
	<summary>
  Overrides the current thread's CurrentUICulture property for all
  resource lookups using this strongly typed resource class.
</summary>
</member><member name="T:WpfSoundTransmission.My.Resources.Resources">
	<summary>
  A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member><member name="M:WpfSoundTransmission.MainWindow.RigidPistonRadiator(System.Double,System.Double)">
	<summary>
 Finds the radiation impedance of a circular piston
 </summary>
	<param name="radius">The radius of the piston</param>
	<param name="frequency">The frequency in question</param>
	<returns>A complex radiation impedance</returns>
	<remarks></remarks>
</member><member name="M:WpfSoundTransmission.MainWindow.BesselJ(System.Double,System.Double)">
	<summary>
 http://en.wikipedia.org/wiki/Bessel_function#Bessel_functions_of_the_first_kind_:_J.CE.B1
 </summary>
	<param name="x">Jv(X) were x is the number and v is the order</param>
	<param name="v">Bessel function order</param>
	<returns></returns>
	<remarks></remarks>
</member><member name="M:WpfSoundTransmission.MainWindow.Gamma(System.Double)">
	<summary>
 http://en.wikipedia.org/wiki/Lanczos_approximation
 </summary>
	<param name="x">number x dependent on gamma function</param>
	<returns>Gamma of the number x</returns>
	<remarks></remarks>
</member><member name="M:WpfSoundTransmission.MainWindow.Struve(System.Double,System.Int32)">
	<summary>
 http://en.wikipedia.org/wiki/Struve_function#Power_series_expansion
 </summary>
	<param name="x">The Hv(x) were x is the number and v is the order</param>
	<param name="v">Struve function order</param>
	<returns></returns>
	<remarks></remarks>
</member><member name="P:WpfSoundTransmission.My.MyWpfExtension.Application">
	<summary>
 Returns the application object for the running application
 </summary>
</member><member name="P:WpfSoundTransmission.My.MyWpfExtension.Computer">
	<summary>
 Returns information about the host computer.
 </summary>
</member><member name="P:WpfSoundTransmission.My.MyWpfExtension.User">
	<summary>
 Returns information for the current user.  If you wish to run the application with the current 
 Windows user credentials, call My.User.InitializeWithWindowsUser().
 </summary>
</member><member name="P:WpfSoundTransmission.My.MyWpfExtension.Log">
	<summary>
 Returns the application log. The listeners can be configured by the application's configuration file.
 </summary>
</member><member name="P:WpfSoundTransmission.My.MyWpfExtension.Windows">
	<summary>
 Returns the collection of Windows defined in the project.
 </summary>
</member><member name="T:WpfSoundTransmission.My.MyWpfExtension">
	<summary>
 Module used to define the properties that are available in the My Namespace for WPF
 </summary>
	<remarks></remarks>
</member>
</members>
</doc>

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