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package com.badlogic.androidgames.framework.gl;
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.khronos.opengles.GL10;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLUtils;
import com.badlogic.androidgames.framework.FileIO;
import com.badlogic.androidgames.framework.impl.GLGame;
import com.badlogic.androidgames.framework.impl.GLGraphics;
public class Texture {
GLGraphics glGraphics;
FileIO fileIO;
String fileName;
int textureId;
int minFilter;
int magFilter;
public int width;
public int height;
public Texture(GLGame glGame, String fileName) {
this.glGraphics = glGame.getGLGraphics();
this.fileIO = glGame.getFileIO();
this.fileName = fileName;
load();
}
private void load() {
GL10 gl = glGraphics.getGL();
int[] textureIds = new int[1];
gl.glGenTextures(1, textureIds, 0);
textureId = textureIds[0];
InputStream in = null;
try {
in = fileIO.readAsset(fileName);
Bitmap bitmap = BitmapFactory.decodeStream(in);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
setFilters(GL10.GL_NEAREST, GL10.GL_NEAREST);
gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
width = bitmap.getWidth();
height = bitmap.getHeight();
bitmap.recycle();
} catch(IOException e) {
throw new RuntimeException("Couldn't load texture '" + fileName +"'", e);
} finally {
if(in != null)
try { in.close(); } catch (IOException e) { }
}
}
public void reload() {
load();
bind();
setFilters(minFilter, magFilter);
glGraphics.getGL().glBindTexture(GL10.GL_TEXTURE_2D, 0);
}
public void setFilters(int minFilter, int magFilter) {
this.minFilter = minFilter;
this.magFilter = magFilter;
GL10 gl = glGraphics.getGL();
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, magFilter);
}
public void bind() {
GL10 gl = glGraphics.getGL();
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
}
public void dispose() {
GL10 gl = glGraphics.getGL();
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
int[] textureIds = { textureId };
gl.glDeleteTextures(1, textureIds, 0);
}
}
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Currently I am an independent developer usually develops under brand name Induction games sometimes under Induction labs ,Can say that I am professionally developing apps for more than 4 years .
Some links to my apps in different apps stores are ..
Windows Phone
http://www.windowsphone.com/en-US/store/publishers?publisherId=InductionGames
Android
1. https://play.google.com/store/apps/developer?id=Induction+Labs&hl=en
2.https://play.google.com/store/apps/developer?id=Induction%20Games
Blackberry Store
http://appworld.blackberry.com/webstore/vendor/39848/?lang=en
Flash Games :
http://www.mochigames.com/developer/praveenojha/
*my flash portal is no longer active so the quiz game cant be played .
Perceptual computing phase 1 first prize Winner app (air piano)
http://software.intel.com/sites/campaigns/perceptualshowcase/air-piano.htm
My Blog
http://praveenojha.com