Click here to Skip to main content
15,894,410 members
Articles / Mobile Apps / Android

One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

Rate me:
Please Sign up or sign in to vote.
4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.5K   3.3K   18  
Android-x86 native game-engine - without JNI
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "btGjkPairDetector.h"
#include "btPersistentManifold.h"
#include "btBroadphaseProxy.h"
#include "btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
#include "btTransformUtil.h" //for btConvexSeparatingDistanceUtil

class btConvexPenetrationDepthSolver;


///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
{
	btSimplexSolverInterface*		m_simplexSolver;
	btConvexPenetrationDepthSolver* m_pdSolver;

	
	bool	m_ownManifold;
	btPersistentManifold*	m_manifoldPtr;
	bool			m_lowLevelOfDetail;
	
	int m_numPerturbationIterations;
	int m_minimumPointsPerturbationThreshold;

public:

	btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);


	virtual ~btConvex2dConvex2dAlgorithm();

	virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
	{
		///should we use m_ownManifold to avoid adding duplicates?
		if (m_manifoldPtr && m_ownManifold)
			manifoldArray.push_back(m_manifoldPtr);
	}


	void	setLowLevelOfDetail(bool useLowLevel);


	const btPersistentManifold*	getManifold()
	{
		return m_manifoldPtr;
	}

	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
	{

		btConvexPenetrationDepthSolver*		m_pdSolver;
		btSimplexSolverInterface*			m_simplexSolver;
		int m_numPerturbationIterations;
		int m_minimumPointsPerturbationThreshold;

		CreateFunc(btSimplexSolverInterface*			simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
		
		virtual ~CreateFunc();

		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
		{
			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
			return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
		}
	};


};

#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions