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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.5K   3.3K   18  
Android-x86 native game-engine - without JNI
/*-
 * Copyright (c) 2005 Boris Mikhaylov
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef BS2B_H
#define BS2B_H

/* Number of crossfeed levels */
#define BS2B_CLEVELS           3

/* Normal crossfeed levels */
#define BS2B_HIGH_CLEVEL       3
#define BS2B_MIDDLE_CLEVEL     2
#define BS2B_LOW_CLEVEL        1

/* Easy crossfeed levels */
#define BS2B_HIGH_ECLEVEL      BS2B_HIGH_CLEVEL    + BS2B_CLEVELS
#define BS2B_MIDDLE_ECLEVEL    BS2B_MIDDLE_CLEVEL  + BS2B_CLEVELS
#define BS2B_LOW_ECLEVEL       BS2B_LOW_CLEVEL     + BS2B_CLEVELS

/* Default crossfeed levels */
#define BS2B_DEFAULT_CLEVEL    BS2B_HIGH_ECLEVEL
/* Default sample rate (Hz) */
#define BS2B_DEFAULT_SRATE     44100

#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */

struct bs2b {
    int level;  /* Crossfeed level */
    int srate;   /* Sample rate (Hz) */

    /* Lowpass IIR filter coefficients */
    double a0_lo;
    double b1_lo;

    /* Highboost IIR filter coefficients */
    double a0_hi;
    double a1_hi;
    double b1_hi;

    /* Global gain against overloading */
    double gain;

    /* Buffer of last filtered sample.
     * [0] - first channel, [1] - second channel
     */
    struct t_last_sample {
        double asis[2];
        double lo[2];
        double hi[2];
    } last_sample;
};

/* Clear buffers and set new coefficients with new crossfeed level value.
 * level - crossfeed level of *LEVEL values.
 */
void bs2b_set_level(struct bs2b *bs2b, int level);

/* Return current crossfeed level value */
int bs2b_get_level(struct bs2b *bs2b);

/* Clear buffers and set new coefficients with new sample rate value.
 * srate - sample rate by Hz.
 */
void bs2b_set_srate(struct bs2b *bs2b, int srate);

/* Return current sample rate value */
int bs2b_get_srate(struct bs2b *bs2b);

/* Clear buffer */
void bs2b_clear(struct bs2b *bs2b);

/* Return 1 if buffer is clear */
int bs2b_is_clear(struct bs2b *bs2b);

/* Crossfeeds one stereo sample that are pointed by sample.
 * [0] - first channel, [1] - second channel.
 * Returns crossfided samle by sample pointer.
 */

/* sample poits to floats */
void bs2b_cross_feed(struct bs2b *bs2b, float *sample);

#ifdef __cplusplus
}    /* extern "C" */
#endif /* __cplusplus */

#endif /* BS2B_H */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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