Click here to Skip to main content
15,886,199 members
Articles / Mobile Apps / Android

One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

Rate me:
Please Sign up or sign in to vote.
4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.1K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef _OS_H
#define _OS_H
/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007             *
 * by the Xiph.Org Foundation http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: #ifdef jail to whip a few platforms into the UNIX ideal.
 last mod: $Id: os.h 13293 2007-07-24 00:09:47Z xiphmont $

 ********************************************************************/

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <math.h>
#include "os_types.h"

#include "misc.h"

#ifndef _V_IFDEFJAIL_H_
#  define _V_IFDEFJAIL_H_

#  ifdef __GNUC__
#    define STIN static __inline__
#  elif _WIN32
#    define STIN static __inline
#  else
#    define STIN static
#  endif

#ifdef DSWPP
#  define rint(x)   (floor((x)+0.5f))
#endif

#ifndef M_PI
#  define M_PI (3.1415926536f)
#endif

#if defined(_WIN32) && !defined(__SYMBIAN32__)
#  include <malloc.h>
#  define rint(x)   (floor((x)+0.5f)) 
#  define NO_FLOAT_MATH_LIB
#  define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b))
#endif

#if defined(__SYMBIAN32__) && defined(__WINS__)
void *_alloca(size_t size);
#  define alloca _alloca
#endif

#ifndef FAST_HYPOT
#  define FAST_HYPOT hypot
#endif

#endif

#ifdef HAVE_ALLOCA_H
#  include <alloca.h>
#endif

#ifdef USE_MEMORY_H
#  include <memory.h>
#endif

#ifndef min
#  define min(x,y)  ((x)>(y)?(y):(x))
#endif

#ifndef max
#  define max(x,y)  ((x)<(y)?(y):(x))
#endif

#if defined(__i386__) && defined(__GNUC__) && !defined(__BEOS__)
#  define VORBIS_FPU_CONTROL
/* both GCC and MSVC are kinda stupid about rounding/casting to int.
   Because of encapsulation constraints (GCC can't see inside the asm
   block and so we end up doing stupid things like a store/load that
   is collectively a noop), we do it this way */

/* we must set up the fpu before this works!! */

typedef ogg_int16_t vorbis_fpu_control;

static inline void vorbis_fpu_setround(vorbis_fpu_control *fpu){
  ogg_int16_t ret;
  ogg_int16_t temp;
  __asm__ __volatile__("fnstcw %0\n\t"
	  "movw %0,%%dx\n\t"
	  "orw $62463,%%dx\n\t"
	  "movw %%dx,%1\n\t"
	  "fldcw %1\n\t":"=m"(ret):"m"(temp): "dx");
  *fpu=ret;
}

static inline void vorbis_fpu_restore(vorbis_fpu_control fpu){
  __asm__ __volatile__("fldcw %0":: "m"(fpu));
}

/* assumes the FPU is in round mode! */
static inline int vorbis_ftoi(double f){  /* yes, double!  Otherwise,
                                             we get extra fst/fld to
                                             truncate precision */
  int i;
  __asm__("fistl %0": "=m"(i) : "t"(f));
  return(i);
}
#endif


#if defined(_WIN32) && !defined(__GNUC__) && !defined(__BORLANDC__)
#  define VORBIS_FPU_CONTROL

typedef ogg_int16_t vorbis_fpu_control;

static __inline int vorbis_ftoi(double f){
	int i;
	__asm{
		fld f
		fistp i
	}
	return i;
}

static __inline void vorbis_fpu_setround(vorbis_fpu_control *fpu)
{ fpu = fpu; }

static __inline void vorbis_fpu_restore(vorbis_fpu_control fpu)
{ fpu = fpu; }

#endif


#ifndef VORBIS_FPU_CONTROL

typedef int vorbis_fpu_control;

static inline int vorbis_ftoi(float f){
  return (int)( f + 0.5f );
}

/* We don't have special code for this compiler/arch, so do it the slow way */
#  define vorbis_fpu_setround(vorbis_fpu_control) {}
#  define vorbis_fpu_restore(vorbis_fpu_control) {}

#endif

#endif /* _OS_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions