Click here to Skip to main content
15,896,063 members
Articles / Mobile Apps / Android

One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

Rate me:
Please Sign up or sign in to vote.
4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.6K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef ANIMATIONCONTROLLER_H_
#define ANIMATIONCONTROLLER_H_

#include "AnimationClip.h"
#include "Animation.h"
#include "AnimationTarget.h"
#include "Properties.h"

namespace gameplay
{

/**
 * Defines a class for controlling game animation.
 */
class AnimationController
{
    friend class Game;
    friend class Animation;
    friend class AnimationClip;
    friend class SceneLoader;

public:

    /** 
     * Stops all AnimationClips currently playing on the AnimationController.
     */
    void stopAllAnimations();
       
private:

    /**
     * The states that the AnimationController may be in.
     */
    enum State
    {
        RUNNING,
        IDLE,
        PAUSED,
        STOPPED
    };

    /**
     * Constructor.
     */
    AnimationController();

    /**
     * Constructor.
     */
    AnimationController(const AnimationController& copy);

    /**
     * Destructor.
     */
    ~AnimationController();

    /**
     * Gets the controller's state.
     *
     * @return The current state.
     */
    State getState() const;

    /**
     * Callback for when the controller is initialized.
     */
    void initialize();

    /*
     * Callback for when the controller is finalized.
     */
    void finalize();

    /**
     * Resumes the AnimationController.
     */
    void resume();
    
    /**
     * Pauses the AnimationController.
     */
    void pause();

    /**
     * Schedules an AnimationClip to run.
     */
    void schedule(AnimationClip* clip);

    /**
     * Unschedules an AnimationClip.
     */
    void unschedule(AnimationClip* clip);
    
    /**
     * Callback for when the controller receives a frame update event.
     */
    void update(float elapsedTime);
    
    State _state;                                 // The current state of the AnimationController.
    std::list<AnimationClip*> _runningClips;      // A list of running AnimationClips.
};

}

#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions