#include "Base.h"
#include "PhysicsFixedConstraint.h"
namespace gameplay
{
PhysicsFixedConstraint::PhysicsFixedConstraint(PhysicsRigidBody* a, PhysicsRigidBody* b)
: PhysicsGenericConstraint(a, b)
{
PhysicsGenericConstraint::setAngularLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
PhysicsGenericConstraint::setAngularUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
PhysicsGenericConstraint::setLinearLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
PhysicsGenericConstraint::setLinearUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
}
PhysicsFixedConstraint::~PhysicsFixedConstraint()
{
// Not used.
}
}