#ifndef TIMELISTENER_H_
#define TIMELISTENER_H_
namespace gameplay
{
/**
* The TimeListener interface allows a class to be scheduled and called at a later time using Game::schedule().
* @script{ignore}
*/
class TimeListener
{
public:
/**
* Callback method that is called when the scheduled event is fired.
*
* @param timeDiff The time difference between the current game time and the target time.
* The time differences will always be non-negative because scheduled events will not fire early.
* @param cookie The cookie data that was passed when the event was scheduled.
*/
virtual void timeEvent(long timeDiff, void* cookie) = 0;
};
}
#endif