#include "Base.h"
#include "ScriptController.h"
#include "lua_AIAgentListener.h"
#include "AIAgent.h"
#include "Base.h"
#include "Game.h"
#include "Node.h"
#include "Ref.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
namespace gameplay
{
void luaRegister_AIAgentListener()
{
const luaL_Reg lua_members[] =
{
{"messageReceived", lua_AIAgentListener_messageReceived},
{NULL, NULL}
};
const luaL_Reg* lua_statics = NULL;
std::vector<std::string> scopePath;
scopePath.push_back("AIAgent");
ScriptUtil::registerClass("AIAgentListener", lua_members, NULL, lua_AIAgentListener__gc, lua_statics, scopePath);
}
static AIAgent::Listener* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "AIAgentListener");
luaL_argcheck(state, userdata != NULL, 1, "'AIAgentListener' expected.");
return (AIAgent::Listener*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_AIAgentListener__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "AIAgentListener");
luaL_argcheck(state, userdata != NULL, 1, "'AIAgentListener' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
AIAgent::Listener* instance = (AIAgent::Listener*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_AIAgentListener__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIAgentListener_messageReceived(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<AIMessage> param1 = ScriptUtil::getObjectPointer<AIMessage>(2, "AIMessage", false);
AIAgent::Listener* instance = getInstance(state);
bool result = instance->messageReceived(param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_AIAgentListener_messageReceived - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
}