#include "Base.h"
#include "ScriptController.h"
#include "lua_AudioController.h"
#include "AudioBuffer.h"
#include "AudioController.h"
#include "AudioListener.h"
#include "AudioSource.h"
#include "Base.h"
namespace gameplay
{
void luaRegister_AudioController()
{
const luaL_Reg lua_members[] =
{
{NULL, NULL}
};
const luaL_Reg* lua_statics = NULL;
std::vector<std::string> scopePath;
ScriptUtil::registerClass("AudioController", lua_members, NULL, lua_AudioController__gc, lua_statics, scopePath);
}
static AudioController* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "AudioController");
luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
return (AudioController*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_AudioController__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "AudioController");
luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
AudioController* instance = (AudioController*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_AudioController__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
}