#include "Base.h"
#include "ScriptController.h"
#include "lua_BoundingSphere.h"
#include "Base.h"
#include "BoundingBox.h"
#include "BoundingSphere.h"
namespace gameplay
{
void luaRegister_BoundingSphere()
{
const luaL_Reg lua_members[] =
{
{"center", lua_BoundingSphere_center},
{"intersects", lua_BoundingSphere_intersects},
{"isEmpty", lua_BoundingSphere_isEmpty},
{"merge", lua_BoundingSphere_merge},
{"radius", lua_BoundingSphere_radius},
{"set", lua_BoundingSphere_set},
{"transform", lua_BoundingSphere_transform},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"empty", lua_BoundingSphere_static_empty},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("BoundingSphere", lua_members, lua_BoundingSphere__init, lua_BoundingSphere__gc, lua_statics, scopePath);
}
static BoundingSphere* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "BoundingSphere");
luaL_argcheck(state, userdata != NULL, 1, "'BoundingSphere' expected.");
return (BoundingSphere*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_BoundingSphere__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "BoundingSphere");
luaL_argcheck(state, userdata != NULL, 1, "'BoundingSphere' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
BoundingSphere* instance = (BoundingSphere*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_BoundingSphere__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere__init(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)new BoundingSphere();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "BoundingSphere");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(1, "BoundingSphere", true);
void* returnPtr = (void*)new BoundingSphere(*param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "BoundingSphere");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_BoundingSphere__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
void* returnPtr = (void*)new BoundingSphere(*param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "BoundingSphere");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_BoundingSphere__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0, 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_center(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
BoundingSphere* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
instance->center = *param2;
return 0;
}
else
{
void* returnPtr = (void*)new Vector3(instance->center);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
}
int lua_BoundingSphere_intersects(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(2, "BoundingSphere", true);
BoundingSphere* instance = getInstance(state);
bool result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingBox> param1 = ScriptUtil::getObjectPointer<BoundingBox>(2, "BoundingBox", true);
BoundingSphere* instance = getInstance(state);
bool result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Frustum> param1 = ScriptUtil::getObjectPointer<Frustum>(2, "Frustum", true);
BoundingSphere* instance = getInstance(state);
bool result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true);
BoundingSphere* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true);
BoundingSphere* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_intersects - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_isEmpty(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
BoundingSphere* instance = getInstance(state);
bool result = instance->isEmpty();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_isEmpty - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_merge(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(2, "BoundingSphere", true);
BoundingSphere* instance = getInstance(state);
instance->merge(*param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingBox> param1 = ScriptUtil::getObjectPointer<BoundingBox>(2, "BoundingBox", true);
BoundingSphere* instance = getInstance(state);
instance->merge(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_merge - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_radius(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
BoundingSphere* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
instance->radius = param2;
return 0;
}
else
{
float result = instance->radius;
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
}
int lua_BoundingSphere_set(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(2, "BoundingSphere", true);
BoundingSphere* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingBox> param1 = ScriptUtil::getObjectPointer<BoundingBox>(2, "BoundingBox", true);
BoundingSphere* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
BoundingSphere* instance = getInstance(state);
instance->set(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_static_empty(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)&(BoundingSphere::empty());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "BoundingSphere");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_BoundingSphere_transform(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
BoundingSphere* instance = getInstance(state);
instance->transform(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_BoundingSphere_transform - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
}