#include "Base.h"
#include "ScriptController.h"
#include "lua_Control.h"
#include "Animation.h"
#include "AnimationTarget.h"
#include "Base.h"
#include "Control.h"
#include "Game.h"
#include "Node.h"
#include "Ref.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
#include "lua_ControlAlignment.h"
#include "lua_ControlListenerEventType.h"
#include "lua_ControlState.h"
#include "lua_CurveInterpolationType.h"
#include "lua_FontJustify.h"
namespace gameplay
{
void luaRegister_Control()
{
const luaL_Reg lua_members[] =
{
{"addListener", lua_Control_addListener},
{"addRef", lua_Control_addRef},
{"addScriptCallback", lua_Control_addScriptCallback},
{"createAnimation", lua_Control_createAnimation},
{"createAnimationFromBy", lua_Control_createAnimationFromBy},
{"createAnimationFromTo", lua_Control_createAnimationFromTo},
{"destroyAnimation", lua_Control_destroyAnimation},
{"disable", lua_Control_disable},
{"enable", lua_Control_enable},
{"getAlignment", lua_Control_getAlignment},
{"getAnimation", lua_Control_getAnimation},
{"getAnimationPropertyComponentCount", lua_Control_getAnimationPropertyComponentCount},
{"getAnimationPropertyValue", lua_Control_getAnimationPropertyValue},
{"getAutoHeight", lua_Control_getAutoHeight},
{"getAutoWidth", lua_Control_getAutoWidth},
{"getBorder", lua_Control_getBorder},
{"getBounds", lua_Control_getBounds},
{"getClip", lua_Control_getClip},
{"getClipBounds", lua_Control_getClipBounds},
{"getConsumeInputEvents", lua_Control_getConsumeInputEvents},
{"getCursorColor", lua_Control_getCursorColor},
{"getCursorRegion", lua_Control_getCursorRegion},
{"getCursorUVs", lua_Control_getCursorUVs},
{"getFocusIndex", lua_Control_getFocusIndex},
{"getFont", lua_Control_getFont},
{"getFontSize", lua_Control_getFontSize},
{"getHeight", lua_Control_getHeight},
{"getId", lua_Control_getId},
{"getImageColor", lua_Control_getImageColor},
{"getImageRegion", lua_Control_getImageRegion},
{"getImageUVs", lua_Control_getImageUVs},
{"getMargin", lua_Control_getMargin},
{"getOpacity", lua_Control_getOpacity},
{"getPadding", lua_Control_getPadding},
{"getRefCount", lua_Control_getRefCount},
{"getSkinColor", lua_Control_getSkinColor},
{"getSkinRegion", lua_Control_getSkinRegion},
{"getState", lua_Control_getState},
{"getStyle", lua_Control_getStyle},
{"getTextAlignment", lua_Control_getTextAlignment},
{"getTextColor", lua_Control_getTextColor},
{"getTextRightToLeft", lua_Control_getTextRightToLeft},
{"getType", lua_Control_getType},
{"getWidth", lua_Control_getWidth},
{"getX", lua_Control_getX},
{"getY", lua_Control_getY},
{"getZIndex", lua_Control_getZIndex},
{"isContainer", lua_Control_isContainer},
{"isEnabled", lua_Control_isEnabled},
{"release", lua_Control_release},
{"removeScriptCallback", lua_Control_removeScriptCallback},
{"setAlignment", lua_Control_setAlignment},
{"setAnimationPropertyValue", lua_Control_setAnimationPropertyValue},
{"setAutoHeight", lua_Control_setAutoHeight},
{"setAutoWidth", lua_Control_setAutoWidth},
{"setBorder", lua_Control_setBorder},
{"setBounds", lua_Control_setBounds},
{"setConsumeInputEvents", lua_Control_setConsumeInputEvents},
{"setCursorColor", lua_Control_setCursorColor},
{"setCursorRegion", lua_Control_setCursorRegion},
{"setFocusIndex", lua_Control_setFocusIndex},
{"setFont", lua_Control_setFont},
{"setFontSize", lua_Control_setFontSize},
{"setHeight", lua_Control_setHeight},
{"setImageColor", lua_Control_setImageColor},
{"setImageRegion", lua_Control_setImageRegion},
{"setMargin", lua_Control_setMargin},
{"setOpacity", lua_Control_setOpacity},
{"setPadding", lua_Control_setPadding},
{"setPosition", lua_Control_setPosition},
{"setSize", lua_Control_setSize},
{"setSkinColor", lua_Control_setSkinColor},
{"setSkinRegion", lua_Control_setSkinRegion},
{"setState", lua_Control_setState},
{"setStyle", lua_Control_setStyle},
{"setTextAlignment", lua_Control_setTextAlignment},
{"setTextColor", lua_Control_setTextColor},
{"setTextRightToLeft", lua_Control_setTextRightToLeft},
{"setWidth", lua_Control_setWidth},
{"setZIndex", lua_Control_setZIndex},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"ANIMATE_OPACITY", lua_Control_static_ANIMATE_OPACITY},
{"ANIMATE_POSITION", lua_Control_static_ANIMATE_POSITION},
{"ANIMATE_POSITION_X", lua_Control_static_ANIMATE_POSITION_X},
{"ANIMATE_POSITION_Y", lua_Control_static_ANIMATE_POSITION_Y},
{"ANIMATE_SIZE", lua_Control_static_ANIMATE_SIZE},
{"ANIMATE_SIZE_HEIGHT", lua_Control_static_ANIMATE_SIZE_HEIGHT},
{"ANIMATE_SIZE_WIDTH", lua_Control_static_ANIMATE_SIZE_WIDTH},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Control", lua_members, NULL, lua_Control__gc, lua_statics, scopePath);
}
static Control* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Control");
luaL_argcheck(state, userdata != NULL, 1, "'Control' expected.");
return (Control*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Control__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Control");
luaL_argcheck(state, userdata != NULL, 1, "'Control' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Control* instance = (Control*)object->instance;
SAFE_RELEASE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Control__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_addListener(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Control::Listener> param1 = ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
Control* instance = getInstance(state);
instance->addListener(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_addListener - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_addRef(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
instance->addRef();
return 0;
}
else
{
lua_pushstring(state, "lua_Control_addRef - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_addScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
Control* instance = getInstance(state);
instance->addScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_addScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_createAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(3, false);
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Properties> param2 = ScriptUtil::getObjectPointer<Properties>(3, "Properties", false);
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
// Get parameter 5 off the stack.
ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
// Get parameter 6 off the stack.
Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7));
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 9:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
// Get parameter 5 off the stack.
ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
// Get parameter 6 off the stack.
ScriptUtil::LuaArray<float> param6 = ScriptUtil::getFloatPointer(7);
// Get parameter 7 off the stack.
ScriptUtil::LuaArray<float> param7 = ScriptUtil::getFloatPointer(8);
// Get parameter 8 off the stack.
Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9));
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_createAnimationFromBy(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
lua_type(state, 7) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
// Get parameter 5 off the stack.
Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
// Get parameter 6 off the stack.
unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_createAnimationFromBy - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 7).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_createAnimationFromTo(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
lua_type(state, 7) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
// Get parameter 5 off the stack.
Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
// Get parameter 6 off the stack.
unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 7).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_destroyAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
instance->destroyAnimation();
return 0;
}
else
{
lua_pushstring(state, "lua_Control_destroyAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
Control* instance = getInstance(state);
instance->destroyAnimation(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_destroyAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_disable(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
instance->disable();
return 0;
}
else
{
lua_pushstring(state, "lua_Control_disable - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_enable(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
instance->enable();
return 0;
}
else
{
lua_pushstring(state, "lua_Control_enable - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAlignment(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
Control::Alignment result = instance->getAlignment();
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_ControlAlignment(result));
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->getAnimation();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->getAnimation(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAnimationPropertyComponentCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
Control* instance = getInstance(state);
unsigned int result = instance->getAnimationPropertyComponentCount(param1);
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAnimationPropertyValue(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
Control* instance = getInstance(state);
instance->getAnimationPropertyValue(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAutoHeight(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->getAutoHeight();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAutoHeight - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getAutoWidth(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->getAutoWidth();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getAutoWidth - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getBorder(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getBorder());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeSideRegions");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getBorder - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getBorder(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeSideRegions");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getBorder - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getBounds(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getBounds());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getBounds - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getClip(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getClip());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getClip - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getClipBounds(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getClipBounds());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getClipBounds - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getConsumeInputEvents(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->getConsumeInputEvents();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getCursorColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getCursorColor(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getCursorColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getCursorRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getCursorRegion(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getCursorRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getCursorUVs(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getCursorUVs(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeUVs");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getCursorUVs - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getFocusIndex(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
int result = instance->getFocusIndex();
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getFocusIndex - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getFont(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->getFont();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Font");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getFont - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->getFont(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Font");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getFont - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getFontSize(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
unsigned int result = instance->getFontSize();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getFontSize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
unsigned int result = instance->getFontSize(param1);
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getFontSize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getHeight(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
float result = instance->getHeight();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getHeight - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getId(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
const char* result = instance->getId();
// Push the return value onto the stack.
lua_pushstring(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getId - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getImageColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getImageColor(param1, param2));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getImageColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getImageRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getImageRegion(param1, param2));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getImageRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getImageUVs(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getImageUVs(param1, param2));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeUVs");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getImageUVs - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getMargin(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getMargin());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeSideRegions");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getMargin - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getOpacity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
float result = instance->getOpacity();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getOpacity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
float result = instance->getOpacity(param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getOpacity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getPadding(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getPadding());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeSideRegions");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getPadding - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getRefCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
unsigned int result = instance->getRefCount();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getRefCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getSkinColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getSkinColor());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getSkinColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getSkinColor(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getSkinColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getSkinRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getSkinRegion());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getSkinRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getSkinRegion(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Rectangle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getSkinRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getState(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
Control::State result = instance->getState();
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_ControlState(result));
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getState - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getStyle(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)instance->getStyle();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "ThemeStyle");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getStyle - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getTextAlignment(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
Font::Justify result = instance->getTextAlignment();
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_FontJustify(result));
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
Font::Justify result = instance->getTextAlignment(param1);
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_FontJustify(result));
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getTextColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getTextColor());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getTextColor(param1));
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector4");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getTextRightToLeft(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->getTextRightToLeft();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
bool result = instance->getTextRightToLeft(param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getType(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
const char* result = instance->getType();
// Push the return value onto the stack.
lua_pushstring(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getType - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getWidth(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
float result = instance->getWidth();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getWidth - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
float result = instance->getX();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
float result = instance->getY();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_getZIndex(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
int result = instance->getZIndex();
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_getZIndex - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_isContainer(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->isContainer();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_isContainer - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_isEnabled(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
bool result = instance->isEnabled();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Control_isEnabled - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_release(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Control* instance = getInstance(state);
instance->release();
return 0;
}
else
{
lua_pushstring(state, "lua_Control_release - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_removeScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
Control* instance = getInstance(state);
instance->removeScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setAlignment(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::Alignment param1 = (Control::Alignment)lua_enumFromString_ControlAlignment(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
instance->setAlignment(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setAnimationPropertyValue(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
Control* instance = getInstance(state);
instance->setAnimationPropertyValue(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Control* instance = getInstance(state);
instance->setAnimationPropertyValue(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setAutoHeight(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TBOOLEAN)
{
// Get parameter 1 off the stack.
bool param1 = ScriptUtil::luaCheckBool(state, 2);
Control* instance = getInstance(state);
instance->setAutoHeight(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setAutoHeight - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setAutoWidth(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TBOOLEAN)
{
// Get parameter 1 off the stack.
bool param1 = ScriptUtil::luaCheckBool(state, 2);
Control* instance = getInstance(state);
instance->setAutoWidth(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setAutoWidth - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setBorder(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Control* instance = getInstance(state);
instance->setBorder(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setBorder - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 6:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER &&
lua_type(state, 6) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
// Get parameter 5 off the stack.
unsigned char param5 = (unsigned char)luaL_checkunsigned(state, 6);
Control* instance = getInstance(state);
instance->setBorder(param1, param2, param3, param4, param5);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setBorder - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 5 or 6).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setBounds(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true);
Control* instance = getInstance(state);
instance->setBounds(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setBounds - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setConsumeInputEvents(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TBOOLEAN)
{
// Get parameter 1 off the stack.
bool param1 = ScriptUtil::luaCheckBool(state, 2);
Control* instance = getInstance(state);
instance->setConsumeInputEvents(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setCursorColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setCursorColor(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setCursorColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setCursorRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setCursorRegion(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setCursorRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setFocusIndex(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
Control* instance = getInstance(state);
instance->setFocusIndex(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setFocusIndex - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setFont(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false);
Control* instance = getInstance(state);
instance->setFont(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setFont - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setFont(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setFont - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setFontSize(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
Control* instance = getInstance(state);
instance->setFontSize(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setFontSize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setFontSize(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setFontSize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setHeight(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Control* instance = getInstance(state);
instance->setHeight(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setHeight - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setImageColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true);
Control* instance = getInstance(state);
instance->setImageColor(param1, *param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setImageColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true);
// Get parameter 3 off the stack.
unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);
Control* instance = getInstance(state);
instance->setImageColor(param1, *param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setImageColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setImageRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true);
Control* instance = getInstance(state);
instance->setImageRegion(param1, *param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setImageRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true);
// Get parameter 3 off the stack.
unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);
Control* instance = getInstance(state);
instance->setImageRegion(param1, *param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setImageRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setMargin(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Control* instance = getInstance(state);
instance->setMargin(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setMargin - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setOpacity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Control* instance = getInstance(state);
instance->setOpacity(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setOpacity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setOpacity(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setOpacity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setPadding(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Control* instance = getInstance(state);
instance->setPadding(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setPadding - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setPosition(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Control* instance = getInstance(state);
instance->setPosition(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setPosition - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setSize(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Control* instance = getInstance(state);
instance->setSize(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setSize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setSkinColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
Control* instance = getInstance(state);
instance->setSkinColor(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setSkinColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setSkinColor(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setSkinColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setSkinRegion(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true);
Control* instance = getInstance(state);
instance->setSkinRegion(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setSkinRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setSkinRegion(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setSkinRegion - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setState(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
instance->setState(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setState - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setStyle(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Theme::Style> param1 = ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false);
Control* instance = getInstance(state);
instance->setStyle(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setStyle - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setTextAlignment(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));
Control* instance = getInstance(state);
instance->setTextAlignment(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setTextAlignment(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextAlignment - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setTextColor(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
Control* instance = getInstance(state);
instance->setTextColor(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setTextColor(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextColor - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setTextRightToLeft(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TBOOLEAN)
{
// Get parameter 1 off the stack.
bool param1 = ScriptUtil::luaCheckBool(state, 2);
Control* instance = getInstance(state);
instance->setTextRightToLeft(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TBOOLEAN &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
bool param1 = ScriptUtil::luaCheckBool(state, 2);
// Get parameter 2 off the stack.
unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
Control* instance = getInstance(state);
instance->setTextRightToLeft(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setWidth(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Control* instance = getInstance(state);
instance->setWidth(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setWidth - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_setZIndex(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
Control* instance = getInstance(state);
instance->setZIndex(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Control_setZIndex - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Control_static_ANIMATE_OPACITY(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_OPACITY;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_POSITION(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_POSITION;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_POSITION_X(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_POSITION_X;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_POSITION_Y(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_POSITION_Y;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_SIZE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_SIZE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_SIZE_HEIGHT(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_SIZE_HEIGHT;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Control_static_ANIMATE_SIZE_WIDTH(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Control::ANIMATE_SIZE_WIDTH;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
}