#include "Base.h"
#include "ScriptController.h"
#include "lua_Gesture.h"
#include "Gesture.h"
namespace gameplay
{
void luaRegister_Gesture()
{
const luaL_Reg lua_members[] =
{
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"SWIPE_DIRECTION_DOWN", lua_Gesture_static_SWIPE_DIRECTION_DOWN},
{"SWIPE_DIRECTION_LEFT", lua_Gesture_static_SWIPE_DIRECTION_LEFT},
{"SWIPE_DIRECTION_RIGHT", lua_Gesture_static_SWIPE_DIRECTION_RIGHT},
{"SWIPE_DIRECTION_UP", lua_Gesture_static_SWIPE_DIRECTION_UP},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Gesture", lua_members, NULL, lua_Gesture__gc, lua_statics, scopePath);
}
static Gesture* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Gesture");
luaL_argcheck(state, userdata != NULL, 1, "'Gesture' expected.");
return (Gesture*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Gesture__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Gesture");
luaL_argcheck(state, userdata != NULL, 1, "'Gesture' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Gesture* instance = (Gesture*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Gesture__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Gesture_static_SWIPE_DIRECTION_DOWN(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Gesture::SWIPE_DIRECTION_DOWN;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Gesture_static_SWIPE_DIRECTION_LEFT(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Gesture::SWIPE_DIRECTION_LEFT;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Gesture_static_SWIPE_DIRECTION_RIGHT(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Gesture::SWIPE_DIRECTION_RIGHT;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Gesture_static_SWIPE_DIRECTION_UP(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Gesture::SWIPE_DIRECTION_UP;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
}