#include "Base.h"
#include "ScriptController.h"
#include "lua_Layout.h"
#include "Base.h"
#include "Container.h"
#include "Control.h"
#include "Game.h"
#include "Layout.h"
#include "Ref.h"
#include "lua_LayoutType.h"
namespace gameplay
{
void luaRegister_Layout()
{
const luaL_Reg lua_members[] =
{
{"addRef", lua_Layout_addRef},
{"getRefCount", lua_Layout_getRefCount},
{"getType", lua_Layout_getType},
{"release", lua_Layout_release},
{NULL, NULL}
};
const luaL_Reg* lua_statics = NULL;
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Layout", lua_members, NULL, lua_Layout__gc, lua_statics, scopePath);
}
static Layout* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Layout");
luaL_argcheck(state, userdata != NULL, 1, "'Layout' expected.");
return (Layout*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Layout__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Layout");
luaL_argcheck(state, userdata != NULL, 1, "'Layout' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Layout* instance = (Layout*)object->instance;
SAFE_RELEASE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Layout__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Layout_addRef(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Layout* instance = getInstance(state);
instance->addRef();
return 0;
}
else
{
lua_pushstring(state, "lua_Layout_addRef - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Layout_getRefCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Layout* instance = getInstance(state);
unsigned int result = instance->getRefCount();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Layout_getRefCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Layout_getType(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Layout* instance = getInstance(state);
Layout::Type result = instance->getType();
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_LayoutType(result));
return 1;
}
else
{
lua_pushstring(state, "lua_Layout_getType - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Layout_release(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Layout* instance = getInstance(state);
instance->release();
return 0;
}
else
{
lua_pushstring(state, "lua_Layout_release - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
}