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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.4K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_MODEL_H_
#define LUA_MODEL_H_

namespace gameplay
{

// Lua bindings for Model.
int lua_Model__gc(lua_State* state);
int lua_Model_addRef(lua_State* state);
int lua_Model_draw(lua_State* state);
int lua_Model_getMaterial(lua_State* state);
int lua_Model_getMesh(lua_State* state);
int lua_Model_getMeshPartCount(lua_State* state);
int lua_Model_getNode(lua_State* state);
int lua_Model_getRefCount(lua_State* state);
int lua_Model_getSkin(lua_State* state);
int lua_Model_hasMaterial(lua_State* state);
int lua_Model_release(lua_State* state);
int lua_Model_setMaterial(lua_State* state);
int lua_Model_static_create(lua_State* state);

void luaRegister_Model();

}

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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