#include "Base.h"
#include "lua_PhysicsCollisionObjectType.h"
namespace gameplay
{
static const char* enumStringEmpty = "";
static const char* luaEnumString_PhysicsCollisionObjectType_RIGID_BODY = "RIGID_BODY";
static const char* luaEnumString_PhysicsCollisionObjectType_CHARACTER = "CHARACTER";
static const char* luaEnumString_PhysicsCollisionObjectType_GHOST_OBJECT = "GHOST_OBJECT";
static const char* luaEnumString_PhysicsCollisionObjectType_VEHICLE = "VEHICLE";
static const char* luaEnumString_PhysicsCollisionObjectType_VEHICLE_WHEEL = "VEHICLE_WHEEL";
static const char* luaEnumString_PhysicsCollisionObjectType_NONE = "NONE";
PhysicsCollisionObject::Type lua_enumFromString_PhysicsCollisionObjectType(const char* s)
{
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_RIGID_BODY) == 0)
return PhysicsCollisionObject::RIGID_BODY;
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_CHARACTER) == 0)
return PhysicsCollisionObject::CHARACTER;
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_GHOST_OBJECT) == 0)
return PhysicsCollisionObject::GHOST_OBJECT;
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_VEHICLE) == 0)
return PhysicsCollisionObject::VEHICLE;
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_VEHICLE_WHEEL) == 0)
return PhysicsCollisionObject::VEHICLE_WHEEL;
if (strcmp(s, luaEnumString_PhysicsCollisionObjectType_NONE) == 0)
return PhysicsCollisionObject::NONE;
GP_ERROR("Invalid enumeration value '%s' for enumeration PhysicsCollisionObject::Type.", s);
return PhysicsCollisionObject::RIGID_BODY;
}
const char* lua_stringFromEnum_PhysicsCollisionObjectType(PhysicsCollisionObject::Type e)
{
if (e == PhysicsCollisionObject::RIGID_BODY)
return luaEnumString_PhysicsCollisionObjectType_RIGID_BODY;
if (e == PhysicsCollisionObject::CHARACTER)
return luaEnumString_PhysicsCollisionObjectType_CHARACTER;
if (e == PhysicsCollisionObject::GHOST_OBJECT)
return luaEnumString_PhysicsCollisionObjectType_GHOST_OBJECT;
if (e == PhysicsCollisionObject::VEHICLE)
return luaEnumString_PhysicsCollisionObjectType_VEHICLE;
if (e == PhysicsCollisionObject::VEHICLE_WHEEL)
return luaEnumString_PhysicsCollisionObjectType_VEHICLE_WHEEL;
if (e == PhysicsCollisionObject::NONE)
return luaEnumString_PhysicsCollisionObjectType_NONE;
GP_ERROR("Invalid enumeration value '%d' for enumeration PhysicsCollisionObject::Type.", e);
return enumStringEmpty;
}
}