#include "Base.h"
#include "ScriptController.h"
#include "lua_PhysicsControllerHitFilter.h"
#include "Base.h"
#include "Bundle.h"
#include "Game.h"
#include "MeshPart.h"
#include "PhysicsCharacter.h"
#include "PhysicsController.h"
#include "PhysicsRigidBody.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
#include "lua_PhysicsControllerListenerEventType.h"
namespace gameplay
{
void luaRegister_PhysicsControllerHitFilter()
{
const luaL_Reg lua_members[] =
{
{"filter", lua_PhysicsControllerHitFilter_filter},
{"hit", lua_PhysicsControllerHitFilter_hit},
{NULL, NULL}
};
const luaL_Reg* lua_statics = NULL;
std::vector<std::string> scopePath;
scopePath.push_back("PhysicsController");
ScriptUtil::registerClass("PhysicsControllerHitFilter", lua_members, lua_PhysicsControllerHitFilter__init, lua_PhysicsControllerHitFilter__gc, lua_statics, scopePath);
}
static PhysicsController::HitFilter* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "PhysicsControllerHitFilter");
luaL_argcheck(state, userdata != NULL, 1, "'PhysicsControllerHitFilter' expected.");
return (PhysicsController::HitFilter*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_PhysicsControllerHitFilter__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "PhysicsControllerHitFilter");
luaL_argcheck(state, userdata != NULL, 1, "'PhysicsControllerHitFilter' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
PhysicsController::HitFilter* instance = (PhysicsController::HitFilter*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_PhysicsControllerHitFilter__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_PhysicsControllerHitFilter__init(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)new PhysicsController::HitFilter();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "PhysicsControllerHitFilter");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_PhysicsControllerHitFilter_filter(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
PhysicsController::HitFilter* instance = getInstance(state);
bool result = instance->filter(param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_PhysicsControllerHitFilter_filter - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_PhysicsControllerHitFilter_hit(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<PhysicsController::HitResult> param1 = ScriptUtil::getObjectPointer<PhysicsController::HitResult>(2, "PhysicsControllerHitResult", true);
PhysicsController::HitFilter* instance = getInstance(state);
bool result = instance->hit(*param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_PhysicsControllerHitFilter_hit - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
}