#ifndef LUA_PHYSICSCONTROLLERHITRESULT_H_
#define LUA_PHYSICSCONTROLLERHITRESULT_H_
namespace gameplay
{
// Lua bindings for PhysicsController::HitResult.
int lua_PhysicsControllerHitResult__gc(lua_State* state);
int lua_PhysicsControllerHitResult__init(lua_State* state);
int lua_PhysicsControllerHitResult_fraction(lua_State* state);
int lua_PhysicsControllerHitResult_normal(lua_State* state);
int lua_PhysicsControllerHitResult_object(lua_State* state);
int lua_PhysicsControllerHitResult_point(lua_State* state);
void luaRegister_PhysicsControllerHitResult();
}
#endif