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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_PHYSICSRIGIDBODYPARAMETERS_H_
#define LUA_PHYSICSRIGIDBODYPARAMETERS_H_

namespace gameplay
{

// Lua bindings for PhysicsRigidBody::Parameters.
int lua_PhysicsRigidBodyParameters__gc(lua_State* state);
int lua_PhysicsRigidBodyParameters__init(lua_State* state);
int lua_PhysicsRigidBodyParameters_angularDamping(lua_State* state);
int lua_PhysicsRigidBodyParameters_anisotropicFriction(lua_State* state);
int lua_PhysicsRigidBodyParameters_friction(lua_State* state);
int lua_PhysicsRigidBodyParameters_kinematic(lua_State* state);
int lua_PhysicsRigidBodyParameters_linearDamping(lua_State* state);
int lua_PhysicsRigidBodyParameters_mass(lua_State* state);
int lua_PhysicsRigidBodyParameters_restitution(lua_State* state);

void luaRegister_PhysicsRigidBodyParameters();

}

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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