#include "Base.h"
#include "ScriptController.h"
#include "lua_Plane.h"
#include "Base.h"
#include "BoundingBox.h"
#include "BoundingSphere.h"
#include "Frustum.h"
#include "Plane.h"
#include "Ray.h"
namespace gameplay
{
void luaRegister_Plane()
{
const luaL_Reg lua_members[] =
{
{"distance", lua_Plane_distance},
{"getDistance", lua_Plane_getDistance},
{"getNormal", lua_Plane_getNormal},
{"intersects", lua_Plane_intersects},
{"isParallel", lua_Plane_isParallel},
{"set", lua_Plane_set},
{"setDistance", lua_Plane_setDistance},
{"setNormal", lua_Plane_setNormal},
{"transform", lua_Plane_transform},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"INTERSECTS_BACK", lua_Plane_static_INTERSECTS_BACK},
{"INTERSECTS_FRONT", lua_Plane_static_INTERSECTS_FRONT},
{"INTERSECTS_INTERSECTING", lua_Plane_static_INTERSECTS_INTERSECTING},
{"intersection", lua_Plane_static_intersection},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Plane", lua_members, lua_Plane__init, lua_Plane__gc, lua_statics, scopePath);
}
static Plane* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Plane");
luaL_argcheck(state, userdata != NULL, 1, "'Plane' expected.");
return (Plane*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Plane__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Plane");
luaL_argcheck(state, userdata != NULL, 1, "'Plane' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Plane* instance = (Plane*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Plane__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane__init(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)new Plane();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Plane");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(1, "Plane", true);
void* returnPtr = (void*)new Plane(*param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Plane");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Plane__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
void* returnPtr = (void*)new Plane(*param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Plane");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Plane__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if (lua_type(state, 1) == LUA_TNUMBER &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 1);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 3);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 4);
void* returnPtr = (void*)new Plane(param1, param2, param3, param4);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Plane");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Plane__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_distance(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Plane* instance = getInstance(state);
float result = instance->distance(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Plane_distance - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_getDistance(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Plane* instance = getInstance(state);
float result = instance->getDistance();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Plane_getDistance - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_getNormal(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Plane* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getNormal());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Plane_getNormal - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_intersects(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(2, "BoundingSphere", true);
Plane* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<BoundingBox> param1 = ScriptUtil::getObjectPointer<BoundingBox>(2, "BoundingBox", true);
Plane* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Frustum> param1 = ScriptUtil::getObjectPointer<Frustum>(2, "Frustum", true);
Plane* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true);
Plane* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true);
Plane* instance = getInstance(state);
float result = instance->intersects(*param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Plane_intersects - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_isParallel(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true);
Plane* instance = getInstance(state);
bool result = instance->isParallel(*param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Plane_isParallel - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_set(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true);
Plane* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Plane* instance = getInstance(state);
instance->set(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_setDistance(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Plane* instance = getInstance(state);
instance->setDistance(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_setDistance - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_setNormal(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Plane* instance = getInstance(state);
instance->setNormal(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_setNormal - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Plane* instance = getInstance(state);
instance->setNormal(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_setNormal - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_static_INTERSECTS_BACK(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Plane::INTERSECTS_BACK;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Plane_static_INTERSECTS_FRONT(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Plane::INTERSECTS_FRONT;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Plane_static_INTERSECTS_INTERSECTING(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Plane::INTERSECTS_INTERSECTING;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Plane_static_intersection(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(1, "Plane", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Plane> param2 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Plane> param3 = ScriptUtil::getObjectPointer<Plane>(3, "Plane", true);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<Vector3> param4 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", false);
Plane::intersection(*param1, *param2, *param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_static_intersection - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Plane_transform(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
Plane* instance = getInstance(state);
instance->transform(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Plane_transform - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
}