Click here to Skip to main content
15,886,873 members
Articles / Mobile Apps / Android

One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

Rate me:
Please Sign up or sign in to vote.
4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.1K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_RECTANGLE_H_
#define LUA_RECTANGLE_H_

namespace gameplay
{

// Lua bindings for Rectangle.
int lua_Rectangle__gc(lua_State* state);
int lua_Rectangle__init(lua_State* state);
int lua_Rectangle_bottom(lua_State* state);
int lua_Rectangle_contains(lua_State* state);
int lua_Rectangle_height(lua_State* state);
int lua_Rectangle_inflate(lua_State* state);
int lua_Rectangle_intersects(lua_State* state);
int lua_Rectangle_isEmpty(lua_State* state);
int lua_Rectangle_left(lua_State* state);
int lua_Rectangle_right(lua_State* state);
int lua_Rectangle_set(lua_State* state);
int lua_Rectangle_setPosition(lua_State* state);
int lua_Rectangle_static_combine(lua_State* state);
int lua_Rectangle_static_empty(lua_State* state);
int lua_Rectangle_top(lua_State* state);
int lua_Rectangle_width(lua_State* state);
int lua_Rectangle_x(lua_State* state);
int lua_Rectangle_y(lua_State* state);

void luaRegister_Rectangle();

}

#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions