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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_TEXTUREWRAP_H_
#define LUA_TEXTUREWRAP_H_

#include "Texture.h"

namespace gameplay
{

// Lua bindings for enum conversion functions for Texture::Wrap.
Texture::Wrap lua_enumFromString_TextureWrap(const char* s);
const char* lua_stringFromEnum_TextureWrap(Texture::Wrap e);

}

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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