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Creating a CodeDOM: Modeling the Semantics of Code (Part 2)

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9 Nov 2012CDDL24 min read 41.2K   756   33  
Creating a CodeDOM for C#
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.Utilities;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Declares an enumerated type, and includes a name and a body with a list of identifiers
    /// (with optional assigned values).  It can also optionally have modifiers and/or a base type.
    /// </summary>
    /// <remarks>
    /// Non-nested enums can be only public or internal, and default to internal.
    /// Nested enums can be any of the 5 access types, and default to private.
    /// Other valid modifiers include: new
    /// Allowable base types are: byte, sbyte, short, ushort, int (default), uint, long, ulong
    /// Enums contain zero or more identifiers as members, which are assigned constant
    /// values which default to 0 and auto-increment.  Alternatively, constant expressions
    /// may be used to manually assign values.
    /// </remarks>
    public class EnumDecl : BaseListTypeDecl
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create an <see cref="EnumDecl"/> with the specified name.
        /// </summary>
        public EnumDecl(string name, Modifiers modifiers)
            : base(name, modifiers)
        { }

        /// <summary>
        /// Create an <see cref="EnumDecl"/> with the specified name.
        /// </summary>
        public EnumDecl(string name)
            : base(name, Modifiers.None)
        { }

        /// <summary>
        /// Create an <see cref="EnumDecl"/> with the specified name, modifiers, and base type.
        /// </summary>
        public EnumDecl(string name, Modifiers modifiers, Expression baseType)
            : base(name, modifiers, baseType)
        { }

        /// <summary>
        /// Create an <see cref="EnumDecl"/> with the specified name and base type.
        /// </summary>
        public EnumDecl(string name, Expression baseType)
            : base(name, Modifiers.None, baseType)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// Always <c>true</c> for an enum.
        /// </summary>
        public override bool IsStatic
        {
            get { return true; }
        }

        /// <summary>
        /// Always <c>true</c> for an enum.
        /// </summary>
        public override bool IsEnum
        {
            get { return true; }
        }

        /// <summary>
        /// Always <c>false</c> for an enum.
        /// </summary>
        public override bool IsGenericType
        {
            get { return false; }
        }

        /// <summary>
        /// Always <c>true</c> for an enum.
        /// </summary>
        public override bool IsValueType
        {
            get { return true; }
        }

        /// <summary>
        /// True if this is a bit-flag type enum, otherwise false.
        /// </summary>
        public bool IsBitFlags
        {
            get { return HasAttribute(TypeUtil.FlagsAttributeName); }
            set
            {
                bool isBitFlags = IsBitFlags;
                if (value)
                {
                    // Add the Flags attribute if it doesn't already exist
                    if (!isBitFlags)
                        AttachAnnotation(new Attribute((TypeRef)TypeRef.FlagsAttributeRef.Clone()));
                }
                else
                {
                    // Remove any existing Flags attribute
                    if (isBitFlags)
                        RemoveAttribute(TypeUtil.FlagsAttributeName);
                }
            }
        }

        /// <summary>
        /// The underlying type of the enum (will never be null - defaults to 'int').
        /// </summary>
        public Expression UnderlyingType
        {
            get
            {
                // Any non-default underlying (storage) type is actually stored as the base type, because
                // the syntax appears that way, but the real base type is always System.Enum.  Also, the
                // underlying type must be a primitive integral type, not a user-defined type.  If no
                // storage type is specified, the default is 'int'.
                Expression type = null;
                if (HasBaseTypes)
                    type = BaseTypes[0];
                return (type ?? TypeRef.IntRef);
            }
            set
            {
                // Clear the base type if 'int', otherwise create it or update any existing one
                if (value == null)
                    _baseTypes = null;
                else
                {
                    TypeRefBase typeRefBase = value.SkipPrefixes() as TypeRefBase;
                    if (typeRefBase != null && typeRefBase.IsSameRef(TypeRef.IntRef))
                        _baseTypes = null;
                    else
                        _baseTypes = new ChildList<Expression>(this) { value };
                }
            }
        }

        /// <summary>
        /// The child MultiEnumMemberDecl object that in turn holds all of the EnumMemberDecls.
        /// </summary>
        public MultiEnumMemberDecl MultiEnumMemberDecl
        {
            get
            {
                // Return the first existing MultiEnumMemberDecl (should be only one)
                MultiEnumMemberDecl valueDecl = _body.FindFirst<MultiEnumMemberDecl>();
                if (valueDecl != null)
                    return valueDecl;

                // If none was found, create one now
                valueDecl = new MultiEnumMemberDecl();
                _body.Add(valueDecl);
                return valueDecl;
            }
        }

        /// <summary>
        /// The EnumMemberDecl grandchildren of the EnumDecl (from the MultiEnumMemberDecl child object).
        /// </summary>
        public ChildList<EnumMemberDecl> MemberDecls
        {
            get { return MultiEnumMemberDecl.MemberDecls; }
        }

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return "enum"; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Add an <see cref="EnumMemberDecl"/>.
        /// </summary>
        public void Add(EnumMemberDecl enumMemberDecl)
        {
            MultiEnumMemberDecl.Add(enumMemberDecl);
        }

        /// <summary>
        /// Add an <see cref="EnumMemberDecl"/> with the specified name.
        /// </summary>
        public void Add(string name, Expression initialization)
        {
            MultiEnumMemberDecl.Add(name, initialization);
        }

        /// <summary>
        /// Add an <see cref="EnumMemberDecl"/> with the specified name.
        /// </summary>
        public void Add(string name)
        {
            MultiEnumMemberDecl.Add(name, null);
        }

        /// <summary>
        /// Add multiple <see cref="EnumMemberDecl"/>s.
        /// </summary>
        public void Add(params EnumMemberDecl[] enumMemberDecls)
        {
            MultiEnumMemberDecl.AddRange(enumMemberDecls);
        }

        /// <summary>
        /// Add a collection of <see cref="EnumMemberDecl"/>s.
        /// </summary>
        public void AddRange(IEnumerable<EnumMemberDecl> collection)
        {
            MultiEnumMemberDecl.AddRange(collection);
        }

        /// <summary>
        /// Get the base type.
        /// </summary>
        public override TypeRef GetBaseType()
        {
            // The base type is *always* Enum, NOT the underlying type
            return TypeRef.EnumRef;
        }

        /// <summary>
        /// Get the enum member with the specified name.
        /// </summary>
        public EnumMemberRef GetMember(string name)
        {
            return MultiEnumMemberDecl.GetMember(name);
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// True if the code object only requires a single line for display by default.
        /// </summary>
        public override bool IsSingleLineDefault
        {
            get { return true; }
        }

        /// <summary>
        /// Determine a default of 1 or 2 newlines when adding items to a <see cref="Block"/>.
        /// </summary>
        public override int DefaultNewLines(CodeObject previous)
        {
            // Always default to a blank line before an enum declaration
            return 2;
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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