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QuickAccent - A Tool for Accents and Symbols

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5.00/5 (6 votes)
29 Oct 2014CPOL8 min read 30.3K   539   19  
Use QuickAccent to quickly copy accents and symbols to your clipboard. Also read the article to find out about the essentials when writing System Tray based applications
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{13AF8647-606E-498D-998C-9B24471AE8A9}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>QuickAccent</RootNamespace>
    <AssemblyName>QuickAccent</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>qa.ico</ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Accent.cs" />
    <Compile Include="ApplicationAutoStartupManager.cs" />
    <Compile Include="ApplicationContext.cs" />
    <Compile Include="FormCharacterMap.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormCharacterMap.Designer.cs">
      <DependentUpon>FormCharacterMap.cs</DependentUpon>
    </Compile>
    <Compile Include="FormEditAccent.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormEditAccent.Designer.cs">
      <DependentUpon>FormEditAccent.cs</DependentUpon>
    </Compile>
    <Compile Include="FormQuickAccent.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormQuickAccent.Designer.cs">
      <DependentUpon>FormQuickAccent.cs</DependentUpon>
    </Compile>
    <Compile Include="HotkeyEnabledContextMenuStrip.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Settings.cs" />
    <EmbeddedResource Include="FormCharacterMap.resx">
      <DependentUpon>FormCharacterMap.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FormEditAccent.resx">
      <DependentUpon>FormEditAccent.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FormQuickAccent.resx">
      <DependentUpon>FormQuickAccent.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <None Include="app.config" />
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\qa.ico" />
    <Content Include="qa.ico" />
    <Content Include="Settings.xml">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="Todo.txt" />
  </ItemGroup>
  <ItemGroup>
    <COMReference Include="IWshRuntimeLibrary">
      <Guid>{F935DC20-1CF0-11D0-ADB9-00C04FD58A0B}</Guid>
      <VersionMajor>1</VersionMajor>
      <VersionMinor>0</VersionMinor>
      <Lcid>0</Lcid>
      <WrapperTool>tlbimp</WrapperTool>
      <Isolated>False</Isolated>
      <EmbedInteropTypes>False</EmbedInteropTypes>
    </COMReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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