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CodeDOM Classes for Solution and Project Files (Part 5)

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30 Nov 2012CDDL7 min read 30K   1.2K   18  
CodeDOM objects for VS Solution and Project files.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using Nova.Parsing;
using Nova.Rendering;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Represents a conditional alternative portion of an <see cref="If"/> or <see cref="ElseIf"/> (as a child of one of those object types).
    /// </summary>
    public class ElseIf : IfBase
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional, CodeObject body)
            : base(conditional, body)
        { }

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional, CodeObject body, Else @else)
            : base(conditional, body, @else)
        { }

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional, CodeObject body, ElseIf elseIf)
            : base(conditional, body, elseIf)
        { }

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional)
            : base(conditional)
        { }

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional, Else @else)
            : base(conditional, @else)
        { }

        /// <summary>
        /// Create an <see cref="ElseIf"/>.
        /// </summary>
        public ElseIf(Expression conditional, ElseIf elseIf)
            : base(conditional, elseIf)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return ParseToken1 + " " + ParseToken2; }
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The first token used to parse the code object.
        /// </summary>
        public const string ParseToken1 = "else";

        /// <summary>
        /// The second token used to parse the code object.
        /// </summary>
        public const string ParseToken2 = "if";

        internal static void AddParsePoints()
        {
            // Normally, an 'else if' is parsed by the 'if' parse logic (see IfBase).
            // This parse-point exists only to catch an orphaned 'else if' statement.
            // Use a parse-priority of 100 (Else uses 200)
            Parser.AddParsePoint(ParseToken1, 100, ParseOrphan, typeof(IBlock));
        }

        /// <summary>
        /// Parse an orphaned <see cref="ElseIf"/>.
        /// </summary>
        public static ElseIf ParseOrphan(Parser parser, CodeObject parent, ParseFlags flags)
        {
            Token token = parser.Token;
            ElseIf elseIf = Parse(parser, parent);
            if (elseIf != null)
                parser.AttachMessage(elseIf, "Orphaned 'else if' - missing parent 'if'", token);
            return elseIf;
        }

        /// <summary>
        /// Parse an <see cref="ElseIf"/>.
        /// </summary>
        public static ElseIf Parse(Parser parser, CodeObject parent)
        {
            if (parser.PeekNextTokenText() == ParseToken2)
                return new ElseIf(parser, parent);
            return null;
        }

        protected ElseIf(Parser parser, CodeObject parent)
            : base(parser, parent)
        {
            MoveComments(parser.LastToken);                  // Get any comments before 'else'
            parser.NextToken();                              // Move past 'else'
            MoveAllComments(parser.LastToken, false, true);  // Get any comments after 'else' as regular comments
            ParseUnusedAnnotations(parser, this, true);      // Parse any annotations from the Unused list
            ParseIf(parser, parent);                         // Delegate to base class to parse 'if'

            // Remove any preceeding blank lines if auto-cleanup is on
            if (AutomaticFormattingCleanup && NewLines > 1)
                NewLines = 1;
        }

        #endregion

        #region /* RENDERING */

        public override void AsText(CodeWriter writer, RenderFlags flags)
        {
            base.AsText(writer, flags | RenderFlags.IncreaseIndent);
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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