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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System;

using Nova.Parsing;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Shifts the bits of the left <see cref="Expression"/> to the RIGHT by the number of bits indicated by the right <see cref="Expression"/>.
    /// </summary>
    public class RightShift : BinaryShiftOperator
    {
        #region /* CONSTANTS */

        /// <summary>
        /// The internal name of the operator.
        /// </summary>
        public const string InternalName = NamePrefix + "RightShift";

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="RightShift"/> operator.
        /// </summary>
        public RightShift(Expression left, Expression right)
            : base(left, right)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The symbol associated with the operator.
        /// </summary>
        public override string Symbol
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// The internal name of the <see cref="BinaryOperator"/>.
        /// </summary>
        public override string GetInternalName()
        {
            return InternalName;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = ">>";

        /// <summary>
        /// The precedence of the operator.
        /// </summary>
        public const int Precedence = 320;

        /// <summary>
        /// True if the operator is left-associative, or false if it's right-associative.
        /// </summary>
        public const bool LeftAssociative = true;

        internal static new void AddParsePoints()
        {
            Parser.AddOperatorParsePoint(ParseToken, Precedence, LeftAssociative, false, Parse);
        }

        /// <summary>
        /// Parse a <see cref="RightShift"/> operator.
        /// </summary>
        public static RightShift Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new RightShift(parser, parent);
        }

        protected RightShift(Parser parser, CodeObject parent)
            : base(parser, parent)
        { }

        /// <summary>
        /// Get the precedence of the operator.
        /// </summary>
        public override int GetPrecedence()
        {
            return Precedence;
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Perform a right shift of a constant object by a constant amount.
        /// Supported left-side types are: enum, ulong, long, uint, int, ushort, short, char, byte, sbyte.
        /// Right-side type should be 'int' with a 5 or 6 bit value.
        /// </summary>
        /// <returns>
        /// The left constant shifted right by the right constant amount, using the appropriate result type, including
        /// promoting smaller types to int. Returns null if the operation is invalid.
        /// </returns>
        protected override object EvaluateConstants(object leftConstant, object rightConstant)
        {
            // Check for null, string, and other invalid constants
            if (leftConstant == null || rightConstant == null || leftConstant is string || rightConstant is string
                || leftConstant is bool || rightConstant is bool || leftConstant is decimal || rightConstant is decimal
                || leftConstant is double || rightConstant is double || leftConstant is float || rightConstant is float)
                return null;  // The operation is invalid

            // Get the right shift count as an 'int'
            if ((rightConstant is ulong && ((ulong)rightConstant > int.MaxValue))
                || (rightConstant is long && ((long)rightConstant < 0 || (long)rightConstant > int.MaxValue))
                || (rightConstant is uint && ((uint)rightConstant > int.MaxValue))
                || (rightConstant is int && ((int)rightConstant < 0))
                || (rightConstant is short && ((short)rightConstant < 0))
                || (rightConstant is sbyte && ((sbyte)rightConstant < 0)))
                return null;  // The operation is invalid

            int right = (rightConstant is int ? (int)rightConstant : Convert.ToInt32(rightConstant));

            // Handle enum constant - implicitly convert an enum type on the left to its underlying type
            if (leftConstant is EnumConstant)
                leftConstant = ((EnumConstant)leftConstant).ConstantValue;

            if (leftConstant is ulong)
                return ((ulong)leftConstant >> right);
            if (leftConstant is long)
                return ((long)leftConstant >> right);
            if (leftConstant is uint)
                return ((uint)leftConstant >> right);
            if (leftConstant is int)
                return ((int)leftConstant >> right);
            // All other cases (with smaller integral types) get promoted to ints
            return (Convert.ToInt32(leftConstant) >> right);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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