Click here to Skip to main content
15,883,961 members
Articles / Programming Languages / C#

Resolving Symbolic References in a CodeDOM (Part 7)

Rate me:
Please Sign up or sign in to vote.
4.75/5 (6 votes)
2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System;
using System.Collections.Generic;

using Nova.Parsing;
using Nova.Rendering;
using Nova.Resolving;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Defines an iteration variable and a collection (or array) plus a body (a statement or block) that is
    /// repeatedly executed for each variable in the collection.
    /// </summary>
    /// <remarks>
    /// The body is required.
    /// If the collection is null, nothing happens - unlike C#, which throws an exception.
    /// The type of each object in the collection must be convertible to the type of the iteration variable.
    /// The collection expression must evaluate to a type that implements IEnumerable, or a type that
    /// declares a GetEnumerator method, which in turn must return a type that either implements IEnumerable
    /// or declares all of the methods defined in IEnumerator.
    /// </remarks>
    public class ForEach : BlockStatement
    {
        #region /* FIELDS */

        protected LocalDecl _iteration;
        protected Expression _collection;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="ForEach"/>.
        /// </summary>
        public ForEach(LocalDecl iteration, Expression collection, CodeObject body)
            : base(body, false)
        {
            Iteration = iteration;
            Collection = collection;
        }

        /// <summary>
        /// Create a <see cref="ForEach"/>.
        /// </summary>
        public ForEach(LocalDecl iteration, Expression collection)
            : base(null, false)
        {
            Iteration = iteration;
            Collection = collection;
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The <see cref="LocalDecl"/> iteration variable.
        /// </summary>
        public LocalDecl Iteration
        {
            get { return _iteration; }
            set
            {
                if (value != null && value.Parent != null)
                    throw new Exception("The LocalDecl used for the iteration variable of a ForEach must be new, not one already owned by another Parent object.");
                SetField(ref _iteration, value, true);
            }
        }

        /// <summary>
        /// The collection being iterated over.
        /// </summary>
        public Expression Collection
        {
            get { return _collection; }
            set { SetField(ref _collection, value, true); }
        }

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Determine the type of the elements in the collection.
        /// </summary>
        public TypeRefBase GetElementType()
        {
            return GetCollectionExpressionElementType(_collection);
        }

        /// <summary>
        /// Determine the element type of the specified collection expression.
        /// </summary>
        public static TypeRefBase GetCollectionExpressionElementType(Expression collectionExpression)
        {
            // Determine the element type of the specified collection expression
            TypeRefBase elementTypeRef = null;

            // Evaluate the type of the collection expression
            TypeRefBase collectionTypeRefBase = collectionExpression.EvaluateType();
            if (collectionTypeRefBase != null)
            {
                // For arrays, use the element type of the array
                if (collectionTypeRefBase.IsArray)
                    return collectionTypeRefBase.GetElementType();

                // For other types, first look for a GetEnumerator() method
                if (collectionTypeRefBase is TypeRef)
                {
                    TypeRef collectionTypeRef = (TypeRef)collectionTypeRefBase;
                    List<MethodRef> methods = collectionTypeRef.GetMethods("GetEnumerator");
                    if (methods != null && methods.Count == 1 && methods[0].IsPublic && !methods[0].IsStatic)
                    {
                        // If we found a single public non-static match, continue
                        MethodRef getEnumerator = methods[0];

                        // The return type of GetEnumerator() will usually be IEnumerator, IEnumerator<T>, or Enumerator<T>.
                        // However, the only actual requirement is that it be a class, struct, or interface type that has a property
                        // named Current (and also a method with the signature 'bool MoveNext()', but we don't care about that here).
                        TypeRef returnType = getEnumerator.GetReturnType() as TypeRef;
                        if (returnType != null && (returnType.IsUserClass || returnType.IsUserStruct || returnType.IsInterface))
                        {
                            // Look for the 'Current' property of the return type
                            PropertyRef current = returnType.GetProperty("Current");
                            if (current != null && current.IsPublic && !current.IsStatic && current.IsReadable)
                            {
                                // The return type of the property is the element type of the collection
                                elementTypeRef = current.GetPropertyType();
                                if (elementTypeRef != null)
                                    elementTypeRef = elementTypeRef.EvaluateTypeArgumentTypes(returnType);
                            }
                        }
                    }
                    else
                    {
                        // If we didn't find a matching GetEnumerator() method, check for an IEnumerable interface:

                        // If there is exactly one type T such that there is an implicit conversion to IEnumerable<T>,
                        // then the element type is T.
                        if (collectionTypeRef.IsSameGenericType(TypeRef.IEnumerable1Ref))
                            elementTypeRef = collectionTypeRef.TypeArguments[0].EvaluateType();
                        else
                        {
                            foreach (TypeRef interfaceTypeRef in collectionTypeRef.GetInterfaces(true))
                            {
                                if (interfaceTypeRef.IsSameGenericType(TypeRef.IEnumerable1Ref))
                                {
                                    elementTypeRef = interfaceTypeRef.TypeArguments[0].EvaluateType();
                                    break;
                                }
                            }
                        }

                        // Otherwise, if there is an implicit conversion to IEnumerable, then the element type is 'object'.
                        if (elementTypeRef == null && collectionTypeRef.IsImplicitlyConvertibleTo(TypeRef.IEnumerableRef))
                            return TypeRef.ObjectRef;
                    }
                    if (elementTypeRef != null)
                        elementTypeRef = elementTypeRef.EvaluateTypeArgumentTypes(collectionExpression);
                }
            }
            return elementTypeRef;
        }

        /// <summary>
        /// Deep-clone the code object.
        /// </summary>
        public override CodeObject Clone()
        {
            ForEach clone = (ForEach)base.Clone();
            clone.CloneField(ref clone._iteration, _iteration);
            clone.CloneField(ref clone._collection, _collection);
            return clone;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "foreach";

        /// <summary>
        /// The token used to parse the 'in' part.
        /// </summary>
        public const string ParseTokenIn = "in";

        internal static void AddParsePoints()
        {
            Parser.AddParsePoint(ParseToken, Parse, typeof(IBlock));
        }

        /// <summary>
        /// Parse a <see cref="ForEach"/>.
        /// </summary>
        public static ForEach Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new ForEach(parser, parent);
        }

        protected ForEach(Parser parser, CodeObject parent)
            : base(parser, parent)
        {
            parser.NextToken();  // Move past 'foreach'
            ParseExpectedToken(parser, Expression.ParseTokenStartGroup);  // Move past '('
            SetField(ref _iteration, LocalDecl.Parse(parser, this, false, false), false);
            ParseExpectedToken(parser, ParseTokenIn);
            SetField(ref _collection, Expression.Parse(parser, this, true, Expression.ParseTokenEndGroup), false);
            ParseExpectedToken(parser, Expression.ParseTokenEndGroup);  // Move past ')'

            new Block(out _body, parser, this, false);  // Parse the body
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Resolve all child symbolic references, using the specified <see cref="ResolveCategory"/> and <see cref="ResolveFlags"/>.
        /// </summary>
        public override CodeObject Resolve(ResolveCategory resolveCategory, ResolveFlags flags)
        {
            // Resolve the collection first, in case the iteration variable is of 'var' type
            _collection = (Expression)_collection.Resolve(ResolveCategory.Expression, flags);
            _iteration = (LocalDecl)_iteration.Resolve(ResolveCategory.CodeObject, flags);
            return base.Resolve(ResolveCategory.CodeObject, flags);
        }

        /// <summary>
        /// Resolve child code objects that match the specified name, moving up the tree until a complete match is found.
        /// </summary>
        public override void ResolveRefUp(string name, Resolver resolver)
        {
            if (_body != null)
            {
                _body.ResolveRef(name, resolver);
                if (resolver.HasCompleteMatch) return;  // Abort if we found a match
            }
            if (_iteration != null)
            {
                _iteration.ResolveRef(name, resolver);
                if (resolver.HasCompleteMatch) return;  // Abort if we found a match
            }
            if (_parent != null)
                _parent.ResolveRefUp(name, resolver);
        }

        /// <summary>
        /// Returns true if the code object is an <see cref="UnresolvedRef"/> or has any <see cref="UnresolvedRef"/> children.
        /// </summary>
        public override bool HasUnresolvedRef()
        {
            if (_iteration != null && _iteration.HasUnresolvedRef())
                return true;
            if (_collection != null && _collection.HasUnresolvedRef())
                return true;
            return base.HasUnresolvedRef();
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// True if the <see cref="Statement"/> has an argument.
        /// </summary>
        public override bool HasArgument
        {
            get { return true; }
        }

        /// <summary>
        /// True if the <see cref="BlockStatement"/> always requires braces.
        /// </summary>
        public override bool HasBracesAlways
        {
            get { return false; }
        }

        /// <summary>
        /// Determines if the code object only requires a single line for display.
        /// </summary>
        public override bool IsSingleLine
        {
            get
            {
                return (base.IsSingleLine && (_iteration == null || (!_iteration.IsFirstOnLine && _iteration.IsSingleLine))
                    && (_collection == null || (!_collection.IsFirstOnLine && _collection.IsSingleLine)));
            }
            set
            {
                base.IsSingleLine = value;
                if (value)
                {
                    if (_iteration != null)
                    {
                        _iteration.IsFirstOnLine = false;
                        _iteration.IsSingleLine = true;
                    }
                    if (_collection != null)
                    {
                        _collection.IsFirstOnLine = false;
                        _collection.IsSingleLine = true;
                    }
                }
            }
        }

        #endregion

        #region /* RENDERING */

        protected override void AsTextArgument(CodeWriter writer, RenderFlags flags)
        {
            if (_iteration != null)
                _iteration.AsText(writer, flags | RenderFlags.IsPrefix);
            writer.Write(ParseTokenIn);
            _collection.AsText(writer, flags | RenderFlags.PrefixSpace);
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

Comments and Discussions