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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using Nova.Parsing;
using Nova.Rendering;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Represents a named entry point that can be targeted by one or more <see cref="Goto"/> statements.
    /// </summary>
    public class Label : Statement, INamedCodeObject
    {
        #region /* FIELDS */

        protected string _name;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="Label"/> with the specified name.
        /// </summary>
        public Label(string name)
        {
            _name = name;
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The name of the <see cref="Label"/>.
        /// </summary>
        public string Name
        {
            get { return _name; }
        }

        /// <summary>
        /// The descriptive category of the code object.
        /// </summary>
        public string Category
        {
            get { return "label"; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Create a reference to the <see cref="Label"/>.
        /// </summary>
        /// <param name="isFirstOnLine">True if the reference should be displayed on a new line.</param>
        /// <returns>A <see cref="LabelRef"/>.</returns>
        public override SymbolicRef CreateRef(bool isFirstOnLine)
        {
            return new LabelRef(this, isFirstOnLine);
        }

        /// <summary>
        /// Add the <see cref="CodeObject"/> to the specified dictionary.
        /// </summary>
        public void AddToDictionary(NamedCodeObjectDictionary dictionary)
        {
            // Prefix Labels and SwitchItems with a ':' to segregate them
            dictionary.Add(ParseToken + Name, this);
        }

        /// <summary>
        /// Remove the <see cref="CodeObject"/> from the specified dictionary.
        /// </summary>
        public void RemoveFromDictionary(NamedCodeObjectDictionary dictionary)
        {
            dictionary.Remove(ParseToken + Name, this);
        }

        /// <summary>
        /// Get the full name of the <see cref="INamedCodeObject"/>, including any namespace name.
        /// </summary>
        public string GetFullName(bool descriptive)
        {
            return _name;
        }

        /// <summary>
        /// Get the full name of the <see cref="INamedCodeObject"/>, including any namespace name.
        /// </summary>
        public string GetFullName()
        {
            return _name;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = ":";

        internal static void AddParsePoints()
        {
            // Use a parse-priority of 100 (NamedArgument uses 0)
            Parser.AddParsePoint(ParseToken, 100, Parse, typeof(IBlock));
        }

        /// <summary>
        /// Pase a <see cref="Label"/>.
        /// </summary>
        public static Label Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            // Validate that we have an unused identifier token
            if (parser.HasUnusedIdentifier)
                return new Label(parser, parent);
            return null;
        }

        protected Label(Parser parser, CodeObject parent)
            : base(parser, parent)
        {
            // Get the name from the Unused list
            Token lastToken = parser.RemoveLastUnusedToken();
            MoveFormatting(lastToken);
            _name = lastToken.NonVerbatimText;
            SetLineCol(lastToken);
            parser.NextToken();  // Move past ':'
            HasTerminator = true;
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// True if the <see cref="Statement"/> has an argument.
        /// </summary>
        public override bool HasArgument
        {
            get { return false; }
        }

        /// <summary>
        /// The terminator character for the <see cref="Statement"/>.
        /// </summary>
        public override string Terminator
        {
            get { return ParseToken; }
        }

        /// <summary>
        /// True if the <see cref="Statement"/> has a terminator character by default.
        /// </summary>
        public override bool HasTerminatorDefault
        {
            get { return true; }
        }

        #endregion

        #region /* RENDERING */

        public override void AsText(CodeWriter writer, RenderFlags flags)
        {
            writer.BeginOutdentOnNewLine(this, -TabSize);
            base.AsText(writer, flags);
            writer.EndIndentation(this);
        }

        protected override void AsTextStatement(CodeWriter writer, RenderFlags flags)
        {
            UpdateLineCol(writer, flags);
            writer.WriteIdentifier(_name, flags);
        }

        protected override void AsTextSuffix(CodeWriter writer, RenderFlags flags)
        {
            // Render the terminator even when in Description mode (for references)
            AsTextTerminator(writer, flags);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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