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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System;

using Nova.Parsing;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Performs a boolean OR operation on two <see cref="Expression"/>s.
    /// </summary>
    public class BitwiseOr : BinaryBitwiseOperator
    {
        #region /* CONSTANTS */

        /// <summary>
        /// The internal name of the operator.
        /// </summary>
        public const string InternalName = NamePrefix + "BitwiseOr";

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="BitwiseOr"/> operator.
        /// </summary>
        public BitwiseOr(Expression left, Expression right)
            : base(left, right)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The symbol associated with the operator.
        /// </summary>
        public override string Symbol
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// The internal name of the <see cref="BinaryOperator"/>.
        /// </summary>
        public override string GetInternalName()
        {
            return InternalName;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "|";

        /// <summary>
        /// The precedence of the operator.
        /// </summary>
        public const int Precedence = 365;

        /// <summary>
        /// True if the operator is left-associative, or false if it's right-associative.
        /// </summary>
        public const bool LeftAssociative = true;

        internal static new void AddParsePoints()
        {
            Parser.AddOperatorParsePoint(ParseToken, Precedence, LeftAssociative, false, Parse);
        }

        /// <summary>
        /// Parse a <see cref="BitwiseOr"/> operator.
        /// </summary>
        public static BitwiseOr Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new BitwiseOr(parser, parent);
        }

        protected BitwiseOr(Parser parser, CodeObject parent)
            : base(parser, parent)
        { }

        /// <summary>
        /// Get the precedence of the operator.
        /// </summary>
        public override int GetPrecedence()
        {
            return Precedence;
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Perform a bitwise OR of two constant objects.
        /// Supported types are: string, bool, enum, decimal, double, float, ulong, long, uint, int, ushort, short, char, byte, sbyte.
        /// </summary>
        /// <returns>
        /// The bitwise OR of the two constants, using the appropriate result type, including promoting smaller
        /// types to int. Returns null if the operation is invalid.
        /// </returns>
        protected override object EvaluateConstants(object leftConstant, object rightConstant)
        {
            // Check for null or string constants
            if (leftConstant == null || rightConstant == null || leftConstant is string || rightConstant is string)
                return null;  // The operation is invalid

            // Handle bool constants
            if (leftConstant is bool || rightConstant is bool)
            {
                if (leftConstant is bool && rightConstant is bool)
                    return (bool)leftConstant | (bool)rightConstant;
                return null;  // The operation is invalid
            }

            // Handle enum constants
            if (leftConstant is EnumConstant || rightConstant is EnumConstant)
            {
                // If both sides are enums, the result is an enum.  If only one side is an enum, convert the
                // enum operand to its constant value for the numeric calculations below.
                if (leftConstant is EnumConstant)
                {
                    EnumConstant leftEnum = (EnumConstant)leftConstant;
                    if (rightConstant is EnumConstant)
                    {
                        EnumConstant rightEnum = (EnumConstant)rightConstant;
                        if (leftEnum.EnumTypeRef.IsSameRef(rightEnum.EnumTypeRef))
                            return new EnumConstant(leftEnum.EnumTypeRef, EvaluateConstants(leftEnum.ConstantValue, rightEnum.ConstantValue));
                        return null;
                    }
                    leftConstant = leftEnum.ConstantValue;
                }
                else
                    rightConstant = ((EnumConstant)rightConstant).ConstantValue;
            }

            // Do binary numeric promotions
            if (leftConstant is decimal || rightConstant is decimal || leftConstant is double || rightConstant is double
                || leftConstant is float || rightConstant is float)
                return null;  // The operation is invalid
            if (leftConstant is ulong)
            {
                if ((rightConstant is sbyte && (sbyte)rightConstant < 0) || (rightConstant is short && (short)rightConstant < 0)
                    || (rightConstant is int && (int)rightConstant < 0) || (rightConstant is long && (long)rightConstant < 0))
                    return null;  // The operation is invalid
                return (ulong)leftConstant | Convert.ToUInt64(rightConstant);
            }
            if (rightConstant is ulong)
            {
                if ((leftConstant is sbyte && (sbyte)leftConstant < 0) || (leftConstant is short && (short)leftConstant < 0)
                    || (leftConstant is int && (int)leftConstant < 0) || (leftConstant is long && (long)leftConstant < 0))
                    return null;  // The operation is invalid
                return Convert.ToUInt64(leftConstant) | (ulong)rightConstant;
            }
            if (leftConstant is long)
                return (long)leftConstant | Convert.ToInt64(rightConstant);
            if (rightConstant is long)
                return Convert.ToInt64(leftConstant) | (long)rightConstant;
            if (leftConstant is uint)
            {
                if ((rightConstant is sbyte && (sbyte)rightConstant < 0) || (rightConstant is short && (short)rightConstant < 0)
                    || (rightConstant is int && (int)rightConstant < 0))
                    return Convert.ToInt64(leftConstant) | Convert.ToInt64(rightConstant);
                return (uint)leftConstant | Convert.ToUInt32(rightConstant);
            }
            if (rightConstant is uint)
            {
                if ((leftConstant is sbyte && (sbyte)leftConstant < 0) || (leftConstant is short && (short)leftConstant < 0)
                    || (leftConstant is int && (int)leftConstant < 0))
                    return Convert.ToInt64(leftConstant) | Convert.ToInt64(rightConstant);
                return Convert.ToUInt32(leftConstant) | (uint)rightConstant;
            }
            // All other cases (with smaller integral types) get promoted to ints
            return Convert.ToInt32(leftConstant) | Convert.ToInt32(rightConstant);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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