Click here to Skip to main content
15,881,757 members
Articles / Programming Languages / C#

Resolving Symbolic References in a CodeDOM (Part 7)

Rate me:
Please Sign up or sign in to vote.
4.75/5 (6 votes)
2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using Nova.Parsing;
using Nova.Rendering;
using Nova.Resolving;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Includes a conditional expression plus a body (a statement or block) that is repeatedly executed
    /// as long as the expression evaluates to true.  If <see cref="IsDoWhile"/> is true, the expression
    /// is evaluated at the bottom of the block ("do-while").
    /// </summary>
    /// <remarks>
    /// When <see cref="IsDoWhile"/> is true, an instance of <see cref="DoWhile"/> is used internally to
    /// represent the 'while' at the bottom of the loop, allowing for separate EOL comments and formatting
    /// from the 'do' part of the loop.  This object can be accessed with the <see cref="DoWhile"/> property.
    /// 
    /// A "do { } while (true)" or "for (;;) { }" is equivalent to a "while (true) { }", and is converted to
    /// such upon parsing.  A "while (expr);" has a null body and HasTerminator is true.
    /// A "while (true) { }" statement is displayed as "do { }" in the GUI (an enhancement over standard C#).
    /// </remarks>
    public class While : BlockStatement
    {
        #region /* FIELDS */

        protected Expression _conditional;

        // A separate object is used for do-while loops so that the 'while' clause can have
        // separate EOL comments and formatting (IsFirstOnLine) from the 'do'.
        protected DoWhile _doWhile;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="While"/>.
        /// </summary>
        public While(Expression expression, bool isDoWhile, CodeObject body)
            : base(body, !isDoWhile)  // Don't allow null body for do-while
        {
            Conditional = expression;
            IsDoWhile = isDoWhile;
        }

        /// <summary>
        /// Create a <see cref="While"/>.
        /// </summary>
        public While(Expression expression, bool isDoWhile)
            : this(expression, isDoWhile, new Block())
        { }

        /// <summary>
        /// Create a <see cref="While"/>.
        /// </summary>
        public While(Expression expression, CodeObject body)
            : this(expression, false, body)
        { }

        /// <summary>
        /// Create a <see cref="While"/>.
        /// </summary>
        public While(Expression expression)
            : this(expression, false, new Block())
        { }

        /// <summary>
        /// Convert a For into a While.
        /// </summary>
        public While(For @for)
            : base(@for)
        {
            // In addition to the body, also move any conditional expression, and move any iteration expressions
            // into the end of the body.  Any Initializations are ignored - they should be manually moved to the
            // parent of the While.
            Conditional = @for.Conditional;
            if (@for.Iterations != null && @for.Iterations.Count > 0)
            {
                foreach (Expression expression in @for.Iterations)
                    Add(expression);
            }
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The conditional <see cref="Expression"/>.
        /// </summary>
        public Expression Conditional
        {
            get { return _conditional; }
            set
            {
                SetField(ref _conditional, value, true);
                if (value == null)
                    IsDoWhile = false;
            }
        }

        /// <summary>
        /// True if there is a conditional <see cref="Expression"/>.
        /// </summary>
        public bool HasCondition
        {
            get { return (_conditional != null); }
        }

        /// <summary>
        /// The <see cref="DoWhile"/> part if this is a 'do/while' loop.
        /// </summary>
        public DoWhile DoWhile
        {
            get { return _doWhile; }
            set { SetField(ref _doWhile, value, false); }
        }

        /// <summary>
        /// True if this is a 'do/while' loop.
        /// </summary>
        public bool IsDoWhile
        {
            get { return (_doWhile != null); }
            set
            {
                if (value && HasCondition)
                {
                    // Force to 'do-while' loop
                    if (_doWhile == null)
                        DoWhile = new DoWhile(this);
                }
                else
                {
                    // Force to 'while' loop
                    _doWhile = null;
                }
            }
        }

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Deep-clone the code object.
        /// </summary>
        public override CodeObject Clone()
        {
            While clone = (While)base.Clone();
            clone.CloneField(ref clone._conditional, _conditional);
            clone.CloneField(ref clone._doWhile, _doWhile);
            return clone;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "while";

        /// <summary>
        /// The token used to parse a 'do' loop.
        /// </summary>
        public const string ParseTokenDo = "do";

        internal static void AddParsePoints()
        {
            Parser.AddParsePoint(ParseToken, Parse, typeof(IBlock));
            Parser.AddParsePoint(ParseTokenDo, ParseDoWhile, typeof(IBlock));
        }

        /// <summary>
        /// Parse a <see cref="While"/>.
        /// </summary>
        public static While Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new While(parser, parent, false);
        }

        /// <summary>
        /// Parse a 'do/while' loop.
        /// </summary>
        public static While ParseDoWhile(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new While(parser, parent, true);
        }

        protected While(Parser parser, CodeObject parent, bool isDoWhile)
            : base(parser, parent)
        {
            if (isDoWhile)
            {
                parser.NextToken();                         // Move past 'do'
                new Block(out _body, parser, this, false);  // Parse the body

                // Parse optional 'while' child part
                if (parser.TokenText == ParseToken)
                    DoWhile = new DoWhile(parser, this);

                if (AutomaticCodeCleanup && !parser.IsGenerated)
                {
                    // Normalize 'do { } while (true)' to 'while (true)', and optimize to have a null condition (see below)
                    if (_conditional is Literal && ((Literal)_conditional).Text == Literal.ParseTokenTrue)
                    {
                        IsDoWhile = false;
                        _conditional = null;
                    }
                }
            }
            else
            {
                ParseKeywordArgumentBody(parser, ref _conditional, true, false);

                if (AutomaticCodeCleanup && !parser.IsGenerated)
                {
                    // Optimize "while (true)" to have a null conditional expression, which represents an infinite loop
                    // (and optionally allows it to display as a "do" without a "while" condition in the GUI).
                    if (_conditional is Literal && ((Literal)_conditional).Text == Literal.ParseTokenTrue)
                        _conditional = null;
                }
            }
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Resolve all child symbolic references, using the specified <see cref="ResolveCategory"/> and <see cref="ResolveFlags"/>.
        /// </summary>
        public override CodeObject Resolve(ResolveCategory resolveCategory, ResolveFlags flags)
        {
            if (_conditional != null)
                _conditional = (Expression)_conditional.Resolve(ResolveCategory.Expression, flags);
            base.Resolve(ResolveCategory.CodeObject, flags);
            if (_doWhile != null)
                _doWhile.Resolve(ResolveCategory.CodeObject, flags);
            return this;
        }

        /// <summary>
        /// Returns true if the code object is an <see cref="UnresolvedRef"/> or has any <see cref="UnresolvedRef"/> children.
        /// </summary>
        public override bool HasUnresolvedRef()
        {
            if (_conditional != null && _conditional.HasUnresolvedRef())
                return true;
            if (_doWhile != null && _doWhile.HasUnresolvedRef())
                return true;
            return base.HasUnresolvedRef();
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// True if the <see cref="Statement"/> has an argument.
        /// </summary>
        public override bool HasArgument
        {
            get { return (!IsDoWhile && HasCondition); }
        }

        /// <summary>
        /// True if the <see cref="BlockStatement"/> always requires braces.
        /// </summary>
        public override bool HasBracesAlways
        {
            get { return false; }
        }

        /// <summary>
        /// Determines if the code object only requires a single line for display.
        /// </summary>
        public override bool IsSingleLine
        {
            get
            {
                return (base.IsSingleLine && (_conditional == null || (!_conditional.IsFirstOnLine && _conditional.IsSingleLine))
                    && (_doWhile == null || (!_doWhile.IsFirstOnLine && _doWhile.IsSingleLine)));
            }
            set
            {
                base.IsSingleLine = value;
                if (value)
                {
                    if (_conditional != null)
                    {
                        _conditional.IsFirstOnLine = false;
                        _conditional.IsSingleLine = true;
                    }
                    if (_doWhile != null)
                    {
                        _doWhile.IsFirstOnLine = false;
                        _doWhile.IsSingleLine = true;
                    }
                }
            }
        }

        #endregion

        #region /* RENDERING */

        protected override void AsTextStatement(CodeWriter writer, RenderFlags flags)
        {
            UpdateLineCol(writer, flags);
            if (HasCondition)
                writer.Write(IsDoWhile ? ParseTokenDo : ParseToken);
            else
            {
                // Always render a null condition as "while (true)" in text
                writer.Write(ParseToken + " (true)");
            }
        }

        protected override void AsTextArgument(CodeWriter writer, RenderFlags flags)
        {
            _conditional.AsText(writer, flags);
        }

        protected override void AsTextAfter(CodeWriter writer, RenderFlags flags)
        {
            base.AsTextAfter(writer, flags);
            if (IsDoWhile && !flags.HasFlag(RenderFlags.Description))
                _doWhile.AsText(writer, flags | RenderFlags.PrefixSpace);
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

Comments and Discussions