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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.Lookup"/>.
    /// </summary>
    public class LookupVM : BinaryOperatorVM
    {
        #region /* STATICS */

        internal static void AddViewModelMapping()
        {
            CreateViewModel.Add(typeof(Lookup),
                delegate(CodeObject codeObject, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary) { return new LookupVM((Lookup)codeObject, dictionary); });
        }

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.Lookup"/>.
        /// </summary>
        public LookupVM(Lookup lookup, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(lookup, dictionary)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.Lookup"/> model.
        /// </summary>
        public Lookup Lookup
        {
            get { return (Lookup)CodeObject; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Get the <see cref="ExpressionVM"/> on the right of the right-most <see cref="LookupVM"/> or <see cref="DotVM"/> (bypass any '::' and '.' prefixes).
        /// </summary>
        public override ExpressionVM SkipPrefixes()
        {
            return Right.SkipPrefixes();
        }

        #endregion

        #region /* RENDERING */

        public override void RenderExpression(CodeRenderer renderer, RenderFlags flags)
        {
            RenderFlags passFlags = (flags & RenderFlags.PassMask);
            if (_leftVM != null)
                _leftVM.Render(renderer, passFlags);
            renderer.RenderText(Lookup.ParseToken, IDENTIFIER_BRUSH, this);
            if (_rightVM != null)
                _rightVM.Render(renderer, passFlags);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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