This is a quick guideline to get rid of reading long and boring documentation and give you very basic information about a screen.
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9308C67F-76D3-471F-9DB1-AA6F4CD747FA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IntegratedHelpInWPF</RootNamespace>
<AssemblyName>IntegratedHelpInWPF</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Assembly\System.Windows.Interactivity.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\DelegateCommand.cs" />
<Compile Include="Converter\AutoRepositionBehavior.cs" />
<Compile Include="Converter\BooleanToTextConverter.cs" />
<Compile Include="DetailsHelpView.xaml.cs">
<DependentUpon>DetailsHelpView.xaml</DependentUpon>
</Compile>
<Compile Include="StartUp.cs" />
<Compile Include="Utility.cs" />
<Compile Include="WishlistView.xaml.cs">
<DependentUpon>WishlistView.xaml</DependentUpon>
</Compile>
<Compile Include="WishlistViewModel.cs" />
<Page Include="DetailsHelpView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Resources\CommonResource.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="DynamicHelpView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="AttachProperties\DynamicHelpModel.cs" />
<Compile Include="AttachProperties\DynamicHelper.cs" />
<Compile Include="DynamicHelperViewer.cs" />
<Compile Include="DynamicHelpView.xaml.cs">
<DependentUpon>DynamicHelpView.xaml</DependentUpon>
</Compile>
<Compile Include="DynamicHelpViewModel.cs" />
<Compile Include="Languages\DynamicHelpStringLoader.cs" />
<Compile Include="Languages\LanguageLoader.cs" />
<Compile Include="Languages\Languages.cs" />
<Compile Include="MainViewModel.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="WishlistView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Popup\AdornerPlaceHolder.cs" />
<Compile Include="Popup\Adorners.cs" />
<Compile Include="Popup\ControlAdorner.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="DynamicHelpReference\DynamicHelp_EN_US.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="DynamicHelpReference\DynamicHelp_ES.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="DynamicHelpReference\DynamicHelp_FR.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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In my childhood, my uncle has shown me how to see the cloud in a close look and I understand that one can draw some elements of the Earth in the sky-canvas if he/she wants to. After that the cloud becomes closer to me and It teaches me one thing that, a deeper-look to something will give you some clues to draw your imagination. You can able to see that one which you have build-up in your mind.
Years past, I have started my career as a software engineer and has been looking for passion in my coding and development which I should be to enjoy my profession and has started asking myself- 'am I doing any engineering here?!' Is my code becoming that thing which I have designed in my mind? So to find that answer I have tried that old solution here... I have decided to come closer to my code and start analyzing them. And it is really working for me and at least it gives me the confidence that I can build something that I really want to. I can draw my thinking there through my code and can build-up my vision that I have designed in my mind. It also helps me to think out of the box, solve each problems by making blocks and make me careful on each steps.
• Morshed's Technical Blog site: http://morshedanwar.wordpress.com/
• Morshed's Technical articles those are published in Codeproject site: http://www.codeproject.com/script/Articles/MemberArticles.aspx?amid=2992452
• Morshed's Linkedin profile: http://www.linkedin.com/in/morshedanwar
• Morshed's Facebook Profile : http://www.facebook.com/morshed.pulok
Beside all these I like to do - photography and music. Here is my Flickr photos : http://www.flickr.com/photos/morshed_anwar/