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XML parser of OSG with Qt support

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4.86/5 (6 votes)
24 Dec 2012CPOL4 min read 16K   1.1K   10  
Simple XML parser for creation scenes in OSG 3D Engine
  • OSGXML.zip
    • OSGXML
      • Common
        • OpenSceneGraph-3.1.3
          • include
            • OpenThreads
              • Atomic
              • Barrier
              • Block
              • Condition
              • Config
              • Exports
              • Mutex
              • ReadWriteMutex
              • ReentrantMutex
              • ScopedLock
              • Thread
              • Version
            • osg
              • AlphaFunc
              • AnimationPath
              • ApplicationUsage
              • ArgumentParser
              • Array
              • ArrayDispatchers
              • AudioStream
              • AutoTransform
              • Billboard
              • BlendColor
              • BlendEquation
              • BlendFunc
              • BoundingBox
              • BoundingSphere
              • BoundsChecking
              • buffered_value
              • BufferIndexBinding
              • BufferObject
              • Camera
              • CameraNode
              • CameraView
              • ClampColor
              • ClearNode
              • ClipNode
              • ClipPlane
              • ClusterCullingCallback
              • CollectOccludersVisitor
              • ColorMask
              • ColorMatrix
              • ComputeBoundsVisitor
              • Config
              • ConvexPlanarOccluder
              • ConvexPlanarPolygon
              • CoordinateSystemNode
              • CopyOp
              • CullFace
              • CullingSet
              • CullSettings
              • CullStack
              • DeleteHandler
              • Depth
              • DisplaySettings
              • Drawable
              • DrawPixels
              • Endian
              • Export
              • fast_back_stack
              • Fog
              • FragmentProgram
              • FrameBufferObject
              • FrameStamp
              • FrontFace
              • Geode
              • Geometry
              • GL
              • GL2Extensions
              • GLBeginEndAdapter
              • GLExtensions
              • GLObjects
              • GLU
              • GraphicsContext
              • GraphicsCostEstimator
              • GraphicsThread
              • Group
              • Hint
              • Image
              • ImageSequence
              • ImageStream
              • ImageUtils
              • io_utils
              • KdTree
              • Light
              • LightModel
              • LightSource
              • LineSegment
              • LineStipple
              • LineWidth
              • LOD
              • LogicOp
              • Material
              • Math
              • Matrix
              • Matrixd
              • Matrixf
              • MatrixTransform
              • MixinVector
              • Multisample
              • Node
              • NodeCallback
              • NodeTrackerCallback
              • NodeVisitor
              • Notify
              • Object
              • Observer
              • observer_ptr
              • ObserverNodePath
              • OccluderNode
              • OcclusionQueryNode
              • OperationThread
              • PagedLOD
              • Plane
              • Point
              • PointSprite
              • PolygonMode
              • PolygonOffset
              • PolygonStipple
              • Polytope
              • PositionAttitudeTransform
              • PrimitiveSet
              • Program
              • Projection
              • ProxyNode
              • Quat
              • ref_ptr
              • Referenced
              • RenderInfo
              • Scissor
              • Sequence
              • ShadeModel
              • Shader
              • ShaderAttribute
              • ShaderComposer
              • ShadowVolumeOccluder
              • Shape
              • ShapeDrawable
              • State
              • StateAttribute
              • StateAttributeCallback
              • StateSet
              • Stats
              • Stencil
              • StencilTwoSided
              • Switch
              • TemplatePrimitiveFunctor
              • TexEnv
              • TexEnvCombine
              • TexEnvFilter
              • TexGen
              • TexGenNode
              • TexMat
              • Texture
              • Texture1D
              • Texture2D
              • Texture2DArray
              • Texture2DMultisample
              • Texture3D
              • TextureCubeMap
              • TextureRectangle
              • Timer
              • TransferFunction
              • Transform
              • TriangleFunctor
              • TriangleIndexFunctor
              • Uniform
              • UserDataContainer
              • ValueObject
              • Vec2
              • Vec2b
              • Vec2d
              • Vec2f
              • Vec2s
              • Vec3
              • Vec3b
              • Vec3d
              • Vec3f
              • Vec3s
              • Vec4
              • Vec4b
              • Vec4d
              • Vec4f
              • Vec4s
              • Vec4ub
              • Version
              • VertexProgram
              • View
              • Viewport
            • osgAnimation
              • Action
              • ActionAnimation
              • ActionBlendIn
              • ActionBlendOut
              • ActionCallback
              • ActionStripAnimation
              • ActionVisitor
              • Animation
              • AnimationManagerBase
              • AnimationUpdateCallback
              • BasicAnimationManager
              • Bone
              • BoneMapVisitor
              • Channel
              • CubicBezier
              • EaseMotion
              • Export
              • FrameAction
              • Interpolator
              • Keyframe
              • LinkVisitor
              • MorphGeometry
              • RigGeometry
              • RigTransform
              • RigTransformHardware
              • RigTransformSoftware
              • Sampler
              • Skeleton
              • StackedMatrixElement
              • StackedQuaternionElement
              • StackedRotateAxisElement
              • StackedScaleElement
              • StackedTransform
              • StackedTransformElement
              • StackedTranslateElement
              • StatsHandler
              • StatsVisitor
              • Target
              • Timeline
              • TimelineAnimationManager
              • UpdateBone
              • UpdateMaterial
              • UpdateMatrixTransform
              • Vec3Packed
              • VertexInfluence
            • osgDB
              • Archive
              • AuthenticationMap
              • Callbacks
              • ConvertUTF
              • DatabasePager
              • DatabaseRevisions
              • DataTypes
              • DotOsgWrapper
              • DynamicLibrary
              • Export
              • ExternalFileWriter
              • FileCache
              • FileNameUtils
              • FileUtils
              • fstream
              • ImageOptions
              • ImagePager
              • ImageProcessor
              • Input
              • InputStream
              • ObjectWrapper
              • Options
              • Output
              • OutputStream
              • ParameterOutput
              • PluginQuery
              • ReaderWriter
              • ReadFile
              • Registry
              • Serializer
              • SharedStateManager
              • StreamOperator
              • Version
              • WriteFile
              • XmlParser
            • osgFX
              • AnisotropicLighting
              • BumpMapping
              • Cartoon
              • Effect
              • Export
              • MultiTextureControl
              • Outline
              • Registry
              • Scribe
              • SpecularHighlights
              • Technique
              • Validator
              • Version
            • osgGA
              • AnimationPathManipulator
              • CameraManipulator
              • CameraViewSwitchManipulator
              • DriveManipulator
              • EventQueue
              • EventVisitor
              • Export
              • FirstPersonManipulator
              • FlightManipulator
              • GUIActionAdapter
              • GUIEventAdapter
              • GUIEventHandler
              • KeySwitchMatrixManipulator
              • MultiTouchTrackballManipulator
              • NodeTrackerManipulator
              • OrbitManipulator
              • SphericalManipulator
              • StandardManipulator
              • StateSetManipulator
              • TerrainManipulator
              • TrackballManipulator
              • UFOManipulator
              • Version
            • osgManipulator
              • AntiSquish
              • Command
              • CommandManager
              • Constraint
              • Dragger
              • Export
              • Projector
              • RotateCylinderDragger
              • RotateSphereDragger
              • Scale1DDragger
              • Scale2DDragger
              • ScaleAxisDragger
              • Selection
              • TabBoxDragger
              • TabBoxTrackballDragger
              • TabPlaneDragger
              • TabPlaneTrackballDragger
              • TrackballDragger
              • Translate1DDragger
              • Translate2DDragger
              • TranslateAxisDragger
              • TranslatePlaneDragger
              • Version
            • osgParticle
              • AccelOperator
              • AngularAccelOperator
              • AngularDampingOperator
              • BounceOperator
              • BoxPlacer
              • CenteredPlacer
              • CompositePlacer
              • ConnectedParticleSystem
              • ConstantRateCounter
              • Counter
              • DampingOperator
              • DomainOperator
              • Emitter
              • ExplosionDebrisEffect
              • ExplosionEffect
              • ExplosionOperator
              • Export
              • FireEffect
              • FluidFrictionOperator
              • FluidProgram
              • ForceOperator
              • Interpolator
              • LinearInterpolator
              • ModularEmitter
              • ModularProgram
              • MultiSegmentPlacer
              • Operator
              • OrbitOperator
              • Particle
              • ParticleEffect
              • ParticleProcessor
              • ParticleSystem
              • ParticleSystemUpdater
              • Placer
              • PointPlacer
              • PrecipitationEffect
              • Program
              • RadialShooter
              • RandomRateCounter
              • range
              • SectorPlacer
              • SegmentPlacer
              • Shooter
              • SinkOperator
              • SmokeEffect
              • SmokeTrailEffect
              • VariableRateCounter
              • Version
            • osgPresentation
              • AnimationMaterial
              • CompileSlideCallback
              • Export
              • PickEventHandler
              • SlideEventHandler
              • SlideShowConstructor
            • osgQt
              • Export
              • GraphicsWindowQt
              • QFontImplementation
              • QGraphicsViewAdapter
              • QWebViewImage
              • QWidgetImage
            • osgShadow
              • ConvexPolyhedron
              • DebugShadowMap
              • Export
              • LightSpacePerspectiveShadowMap
              • MinimalCullBoundsShadowMap
              • MinimalDrawBoundsShadowMap
              • MinimalShadowMap
              • OccluderGeometry
              • ParallelSplitShadowMap
              • ProjectionShadowMap
              • ShadowedScene
              • ShadowMap
              • ShadowSettings
              • ShadowTechnique
              • ShadowTexture
              • ShadowVolume
              • SoftShadowMap
              • StandardShadowMap
              • Version
              • ViewDependentShadowMap
              • ViewDependentShadowTechnique
            • osgSim
              • BlinkSequence
              • ColorRange
              • DOFTransform
              • ElevationSlice
              • Export
              • GeographicLocation
              • HeightAboveTerrain
              • Impostor
              • ImpostorSprite
              • InsertImpostorsVisitor
              • LightPoint
              • LightPointNode
              • LightPointSystem
              • LineOfSight
              • MultiSwitch
              • ObjectRecordData
              • OverlayNode
              • ScalarBar
              • ScalarsToColors
              • Sector
              • ShapeAttribute
              • SphereSegment
              • Version
              • VisibilityGroup
            • osgTerrain
              • Export
              • GeometryTechnique
              • Layer
              • Locator
              • Terrain
              • TerrainTechnique
              • TerrainTile
              • ValidDataOperator
              • Version
            • osgText
              • Export
              • FadeText
              • Font
              • Font3D
              • Glyph
              • KerningType
              • String
              • Style
              • Text
              • Text3D
              • TextBase
              • Version
            • osgUtil
              • ConvertVec
              • CubeMapGenerator
              • CullVisitor
              • DelaunayTriangulator
              • DisplayRequirementsVisitor
              • DrawElementTypeSimplifier
              • EdgeCollector
              • Export
              • GLObjectsVisitor
              • HalfWayMapGenerator
              • HighlightMapGenerator
              • IncrementalCompileOperation
              • IntersectionVisitor
              • IntersectVisitor
              • LineSegmentIntersector
              • MeshOptimizers
              • OperationArrayFunctor
              • Optimizer
              • PerlinNoise
              • PlaneIntersector
              • PolytopeIntersector
              • PositionalStateContainer
              • PrintVisitor
              • ReflectionMapGenerator
              • RenderBin
              • RenderLeaf
              • RenderStage
              • ReversePrimitiveFunctor
              • SceneGraphBuilder
              • SceneView
              • ShaderGen
              • Simplifier
              • SmoothingVisitor
              • StateGraph
              • Statistics
              • TangentSpaceGenerator
              • Tessellator
              • TransformAttributeFunctor
              • TransformCallback
              • TriStripVisitor
              • UpdateVisitor
              • Version
            • osgViewer
              • api
                • Win32
                  • GraphicsHandleWin32
                  • GraphicsWindowWin32
                  • PixelBufferWin32
              • CompositeViewer
              • Export
              • GraphicsWindow
              • Renderer
              • Scene
              • Version
              • View
              • Viewer
              • ViewerBase
              • ViewerEventHandlers
            • osgVolume
              • Export
              • FixedFunctionTechnique
              • Layer
              • Locator
              • Property
              • RayTracedTechnique
              • Version
              • Volume
              • VolumeTechnique
              • VolumeTile
            • osgWidget
              • Box
              • Browser
              • Canvas
              • EventInterface
              • Export
              • Frame
              • Input
              • Label
              • Lua
              • PdfReader
              • Python
              • ScriptEngine
              • StyleInterface
              • StyleManager
              • Table
              • Types
              • UIObjectParent
              • Util
              • Version
              • ViewerEventHandlers
              • VncClient
              • Widget
              • Window
              • WindowManager
          • lib
            • Debug
              • OpenThreadsd.lib
              • osgAnimationd.lib
              • osgd.lib
              • osgDBd.lib
              • osgFXd.lib
              • osgGAd.lib
              • osgManipulatord.lib
              • osgParticled.lib
              • osgPresentationd.lib
              • osgQtd.lib
              • osgShadowd.lib
              • osgSimd.lib
              • osgTerraind.lib
              • osgTextd.lib
              • osgUtild.lib
              • osgViewerd.lib
              • osgVolumed.lib
              • osgWidgetd.lib
              • pkgconfig
                • openscenegraph.pc
                • openscenegraph-osg.pc
                • openscenegraph-osgAnimation.pc
                • openscenegraph-osgDB.pc
                • openscenegraph-osgFX.pc
                • openscenegraph-osgGA.pc
                • openscenegraph-osgManipulator.pc
                • openscenegraph-osgParticle.pc
                • openscenegraph-osgQt.pc
                • openscenegraph-osgShadow.pc
                • openscenegraph-osgSim.pc
                • openscenegraph-osgTerrain.pc
                • openscenegraph-osgText.pc
                • openscenegraph-osgUtil.pc
                • openscenegraph-osgViewer.pc
                • openscenegraph-osgVolume.pc
                • openscenegraph-osgWidget.pc
                • openthreads.pc
            • Release
              • OpenThreads.lib
              • osg.lib
              • osgAnimation.lib
              • osgDB.lib
              • osgFX.lib
              • osgGA.lib
              • osgManipulator.lib
              • osgParticle.lib
              • osgPresentation.lib
              • osgQt.lib
              • osgShadow.lib
              • osgSim.lib
              • osgTerrain.lib
              • osgText.lib
              • osgUtil.lib
              • osgViewer.lib
              • osgVolume.lib
              • osgWidget.lib
              • pkgconfig
                • openscenegraph.pc
                • openscenegraph-osg.pc
                • openscenegraph-osgAnimation.pc
                • openscenegraph-osgDB.pc
                • openscenegraph-osgFX.pc
                • openscenegraph-osgGA.pc
                • openscenegraph-osgManipulator.pc
                • openscenegraph-osgParticle.pc
                • openscenegraph-osgQt.pc
                • openscenegraph-osgShadow.pc
                • openscenegraph-osgSim.pc
                • openscenegraph-osgTerrain.pc
                • openscenegraph-osgText.pc
                • openscenegraph-osgUtil.pc
                • openscenegraph-osgViewer.pc
                • openscenegraph-osgVolume.pc
                • openscenegraph-osgWidget.pc
                • openthreads.pc
      • OSGLoader
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2012 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_thread_h
#define _SDL_thread_h

/** @file SDL_thread.h
 *  Header for the SDL thread management routines 
 *
 *  @note These are independent of the other SDL routines.
 */

#include "SDL_stdinc.h"
#include "SDL_error.h"

/* Thread synchronization primitives */
#include "SDL_mutex.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/** The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;

/** Create a thread */
#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
/**
 *  We compile SDL into a DLL on OS/2. This means, that it's the DLL which
 *  creates a new thread for the calling process with the SDL_CreateThread()
 *  API. There is a problem with this, that only the RTL of the SDL.DLL will
 *  be initialized for those threads, and not the RTL of the calling application!
 *  To solve this, we make a little hack here.
 *  We'll always use the caller's _beginthread() and _endthread() APIs to
 *  start a new thread. This way, if it's the SDL.DLL which uses this API,
 *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
 *  the application, then the RTL of the application will be used.
 *  So, in short:
 *  Always use the _beginthread() and _endthread() of the calling runtime library!
 */
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif

#ifdef __OS2__
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); 
typedef void (*pfnSDL_CurrentEndThread)(void);
#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
        unsigned (__stdcall *func)(void *), void *arg, 
        unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif

extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);

#ifdef __OS2__
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
#elif defined(_WIN32_WCE)
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#else
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#endif
#else
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
#endif

/** Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);

/** Get the 32-bit thread identifier for the specified thread,
 *  equivalent to SDL_ThreadID() if the specified thread is NULL.
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);

/** Wait for a thread to finish.
 *  The return code for the thread function is placed in the area
 *  pointed to by 'status', if 'status' is not NULL.
 */
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);

/** Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_thread_h */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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