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Advanced Unit Testing, Part IV - Fixture Setup/Teardown, Test Repetition And Performance Tests

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8 Oct 200321 min read 206.5K   2.3K   187  
This article extends the unit testing framework, adding fixture setup/teardown capability and performance (time and memory) measurement/testing.
using System;

namespace UTCore
{
	public class TestFixtureRunIndividual : TestFixtureRunner
	{
		public TestFixtureRunIndividual(TestFixture tf) : base(tf)
		{
		}

		public override void RunTests()
		{
			object instance=tf.SetUpClass();
			foreach (TestAttribute ta in tf.TestList)
			{
				RunTest(instance, ta);
			}
			tf.TearDownClass();
		}

		public override bool ExceptionConfirmed(Exception e, TestAttribute ta)
		{
			return e.GetType() == ta.ExpectedExceptionType;
		}
	}
}

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Written By
Architect Interacx
United States United States
Blog: https://marcclifton.wordpress.com/
Home Page: http://www.marcclifton.com
Research: http://www.higherorderprogramming.com/
GitHub: https://github.com/cliftonm

All my life I have been passionate about architecture / software design, as this is the cornerstone to a maintainable and extensible application. As such, I have enjoyed exploring some crazy ideas and discovering that they are not so crazy after all. I also love writing about my ideas and seeing the community response. As a consultant, I've enjoyed working in a wide range of industries such as aerospace, boatyard management, remote sensing, emergency services / data management, and casino operations. I've done a variety of pro-bono work non-profit organizations related to nature conservancy, drug recovery and women's health.

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