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The Win32 Foundation Classes (WFC) - Version 45

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16 May 2000 467.5K   12.7K   280  
The Win32 Foundation Classes (WFC) are a library of C++ classes that extend Microsoft Foundation Classes (MFC) beyond mere GUI applications, and provide extensive support for system and NT specific applications
#include <wfc.h>
#pragma hdrstop

/*
** Author: Samuel R. Blackburn
** Internet: wfc@pobox.com
**
** You can use it any way you like as long as you don't try to sell it.
**
** Any attempt to sell WFC in source code form must have the permission
** of the original author. You can produce commercial executables with
** WFC but you can't sell WFC.
**
** Copyright, 2000, Samuel R. Blackburn
**
** $Workfile: CRandomNumberGenerator.cpp $
** $Revision: 24 $
** $Modtime: 2/05/00 8:32a $
** $Reuse Tracing Code: 1 $
*/

// Algorithm provided by Guy Gascoigne - Piggford (ggp@informix.com)
// Guy got it from:
/************************************************************************
This random number generator originally appeared in "Toward a Universal
Random Number Generator" by George Marsaglia and Arif Zaman.
Florida State University Report: FSU-SCRI-87-50 (1987)
It was later modified by F. James and published in "A Review of Pseudo-
random Number Generators"
Converted from FORTRAN to C by Phil Linttell, James F. Hickling
Management Consultants Ltd, Aug. 14, 1989.
THIS IS THE BEST KNOWN RANDOM NUMBER GENERATOR AVAILABLE.
������ (However, a newly discovered technique can yield
�������� a period of 10^600. But that is still in the development stage.)
It passes ALL of the tests for random number generators and has a period
�� of 2^144, is completely portable (gives bit identical results on all
�� machines with at least 24-bit mantissas in the floating point
�� representation).
The algorithm is a combination of a Fibonacci sequence (with lags of 97
�� and 33, and operation "subtraction plus one, modulo one") and an
�� "arithmetic sequence" (using subtraction).
On a Vax 11/780, this random number generator can produce a number in
��� 13 microseconds.
************************************************************************/

/************************************************************************
 This is the initialization routine for the random number generator RANMAR()
 NOTE: The seed variables can have values between:    0 <= IJ <= 31328
                                                      0 <= KL <= 30081
 The random number sequences created by these two seeds are of sufficient
 length to complete an entire calculation with. For example, if several
 different groups are working on different parts of the same calculation,
 each group could be assigned its own IJ seed. This would leave each group
 with 30000 choices for the second seed. That is to say, this random
 number generator can create 900 million different subsequences -- with
 each subsequence having a length of approximately 10^30.

 Use IJ = 1802 & KL = 9373 to test the random number generator. The
 subroutine RANMAR should be used to generate 20000 random numbers.
 Then display the next six random numbers generated multiplied by 4096*4096
 If the random number generator is working properly, the random numbers
 should be:
           6533892.0  14220222.0   7275067.0
           6172232.0   8354498.0  10633180.0
************************************************************************/

#if defined( _DEBUG ) && ! defined( WFC_STL )
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#define new DEBUG_NEW
#endif // _DEBUG

CRandomNumberGenerator::CRandomNumberGenerator()
{
   m_C       = 0.0;
   m_Cd      = 0.0;
   m_Cm      = 0.0;
   m_Index_1 = 0;
   m_Index_2 = 0;

   ZeroMemory( m_Array, sizeof( m_Array ) );
   InitializeSeed();
}

CRandomNumberGenerator::CRandomNumberGenerator( DWORD new_seed )
{
   m_C       = 0.0;
   m_Cd      = 0.0;
   m_Cm      = 0.0;
   m_Index_1 = 0;
   m_Index_2 = 0;

   ZeroMemory( m_Array, sizeof( m_Array ) );
   SetSeed( new_seed );
}

CRandomNumberGenerator::~CRandomNumberGenerator()
{
}

void CRandomNumberGenerator::InitializeSeed( void )
{
   WFCLTRACEINIT( TEXT( "CRandomNumberGenerator::InitializeSeed()" ) );

   // We need to seed our algorithm with something random from the operating system

   WORD high_word = 0;
   WORD low_word  = 0;

   // GetTickCount() returns the number of milliseconds the machine has been turned on

   high_word = LOWORD( ::GetTickCount() );

   DWORD number_of_sectors_per_cluster = 0;
   DWORD number_of_bytes_per_sector    = 0;
   DWORD number_of_free_clusters       = 0;
   DWORD total_number_of_clusters      = 0;

   // Different folks have different amounts of free space on their hard drives

   if ( ::GetDiskFreeSpace( NULL,
                           &number_of_sectors_per_cluster,
                           &number_of_bytes_per_sector,
                           &number_of_free_clusters,
                           &total_number_of_clusters ) != FALSE )
   {
      WFCTRACE( TEXT( "Got drive data OK" ) );

      low_word = LOWORD( number_of_free_clusters );

      // This is a nice number but not nice enough. It won't vary enough
      // from call to call. So, let's scramble it a bit (no pun intented)
      // Anther call to GetTickCount() should do the trick because the
      // GetDiskFreeSpace() will take a varying amount of time.

      low_word  ^= ( (WORD) ::GetTickCount() );
   }
   else
   {
      WFCTRACE( TEXT( "OOPS! In fail safe mode" ) );

      // This is a fail-safe condition. We resort to time because it is kinda
      // random but it is guessable.

      SYSTEMTIME system_time;

      ZeroMemory( &system_time, sizeof( system_time ) );

      ::GetSystemTime( &system_time );

      // The most random part of the system time is the milliseconds then seconds

      BYTE high_byte = 0;
      BYTE low_byte  = 0;

      high_byte = LOBYTE( system_time.wMilliseconds );
      low_byte  = (BYTE) ( ( system_time.wMilliseconds >> 8 ) + system_time.wSecond );

      low_word = MAKEWORD( low_byte, high_byte );
   }

   SetSeed( MAKELONG( low_word, high_word ) );
}

DWORD CRandomNumberGenerator::GetInteger( void )
{
   double value = GetFloat();

   value *= static_cast< double >( 0xFFFFFFFF );

   // Now, the last 8 bits are probably going to be 1
   // To get rid of this flaw in the stream we will
   // do a quick and dirty hash of the bytes that make 
   // up the double value

   const BYTE * buffer = reinterpret_cast< const BYTE *>( &value );

   DWORD hash_value = static_cast< DWORD >( value );
   DWORD temp_value = 0;

   int index = 0;

   while( index < sizeof( value ) )
   {
      hash_value = ( hash_value << 4 ) + buffer[ index ];

      index++;

      temp_value = hash_value & 0xF0000000L;

      if ( temp_value )
      {
         hash_value ^= temp_value >> 24;
      }

      hash_value &= ~temp_value;
   }

   DWORD return_value = static_cast< DWORD >( value );

   return_value += ( ( hash_value >> 5 ) % 256 );

   return( return_value );
}

double CRandomNumberGenerator::GetFloat( void )
{
   double return_value = 0.0;

   return_value = m_Array[ m_Index_1 ] - m_Array[ m_Index_2 ];

   if ( return_value < 0.0 )
   {
      return_value += 1.0;
   }

   m_Array[ m_Index_1 ] = return_value;

   m_Index_1--;

   if ( m_Index_1 < 0 )
   {
      m_Index_1 = 96;
   }

   m_Index_2--;

   if ( m_Index_2 < 0 )
   {
      m_Index_2 = 96;
   }

   m_C -= m_Cd;

   if ( m_C < 0.0 )
   {
      m_C += m_Cm;
   }

   return_value -= m_C;

   if ( return_value < 0.0 )
   {
      return_value += 1.0;
   }

   return( return_value );
}

void CRandomNumberGenerator::SetSeed( DWORD new_seed )
{
   WFCLTRACEINIT( TEXT( "CRandomNumberGenerator::SetSeed" ) );
   WFCTRACEVAL( TEXT( "Seed being set to " ), new_seed );

   WORD seed_1 = 0;
   WORD seed_2 = 0;

   seed_1 = LOWORD( new_seed );
   seed_2 = HIWORD( new_seed );

   while ( seed_1 > 31328 )
   {
      WFCTRACEVAL( TEXT( "seed_1 was bad, adjusting from " ), seed_1 );
      seed_1 %= 31329;
      WFCTRACEVAL( TEXT( "seed_1 is now " ), seed_1 );
   }

   while( seed_2 > 30081 )
   {
      WFCTRACEVAL( TEXT( "seed_2 was bad, adjusting from " ), seed_2 );
      seed_2 %= 30082;
      WFCTRACEVAL( TEXT( "seed_2 is now " ), seed_2 );
   }

   int i = static_cast< int >( ::fmod( seed_1 / 177.0, 177.0 ) + 2 );
   int j = static_cast< int >( ::fmod( seed_1        , 177.0 ) + 2 );
   int k = static_cast< int >( ::fmod( seed_2 / 169.0, 178.0 ) + 1 );
   int l = static_cast< int >( ::fmod( seed_2        , 169.0 )     );

   int outer_loop_index = 0;
   int inner_loop_index = 0;

   double seed = 0.0;
   double t = 0.0;
   double m = 0.0;

   for( outer_loop_index = 0; outer_loop_index < 97; outer_loop_index++ )
   {
      seed = 0.0;
      t    = 0.5;

      for( inner_loop_index = 0; inner_loop_index < 24; inner_loop_index++ )
      {
         m = static_cast< int >( ::fmod( ::fmod( i * j, 179.0 ) * k , 179.0 ) );
         i = j;
         j = k;
         k = static_cast< int >( m );
         l = static_cast< int >( ::fmod( 53.0 * l + 1.0 , 169.0 ) );

         if ( ::fmod( l * m, 64.0 ) > 31 )
         {
            seed += t;
         }

         t = static_cast< double >( 0.5 * t );
      }

      m_Array[ outer_loop_index ] = seed;
   }

   m_C  = static_cast< double >(   362436.0 / 16777216.0 );
   m_Cd = static_cast< double >(  7654321.0 / 16777216.0 );
   m_Cm = static_cast< double >( 16777213.0 / 16777216.0 );

   m_Index_1 = 96;
   m_Index_2 = 32;
}

CRandomNumberGenerator::operator char()
{
   DWORD random_value = GetInteger();

   char return_value = static_cast< char >( random_value >> 9 );

   return( return_value );
}

CRandomNumberGenerator::operator unsigned char()
{
   DWORD random_value = GetInteger();
   
   unsigned char return_value = static_cast< unsigned char >( random_value >> 17 );

   return( return_value );
}

CRandomNumberGenerator::operator int()
{
   return( GetInteger() );
}

CRandomNumberGenerator::operator unsigned int()
{
   return( GetInteger() );
}

CRandomNumberGenerator::operator short()
{
   return( static_cast< short >( GetInteger() ) );
}

CRandomNumberGenerator::operator unsigned short()
{
   return( static_cast< unsigned short >( GetInteger() ) );
}

CRandomNumberGenerator::operator long()
{
   return( static_cast< long >( GetInteger() ) );
}

CRandomNumberGenerator::operator unsigned long()
{
   return( GetInteger() );
}

CRandomNumberGenerator::operator float()
{
   return( static_cast< float >( GetFloat() ) );
}

CRandomNumberGenerator::operator double()
{
   return( GetFloat() );
}

// End of source

#if 0
<HTML>

<HEAD>
<TITLE>WFC - CRandomNumberGenerator</TITLE>
<META name="keywords" content="WFC, MFC extension library, freeware class library, Win32, Random number generator, source code">
<META name="description" content="This C++ class gives you a really good random number generator.">
</HEAD>

<BODY>

<H1>CRandomNumberGenerator</H1>
$Revision: 24 $

<HR>

<H2>Description</H2>
This class implements a better random number generator than the C runtime
library. It is based on an algorithm provided by Guy Gascoigne - Piggford
(<A HREF="mailto:ggp@informix.com">ggp@informix.com</A>) who got it from
a generator that originally appeared in &quot;Toward a Universal
Random Number Generator&quot; by George Marsaglia and Arif Zaman.
Florida State University Report: FSU-SCRI-87-50 (1987).
It was later modified by F. James and published in &quot;A Review of
Pseudo-random Number Generators.&quot; Converted from FORTRAN to C by Phil
Linttell, James F. Hickling Management Consultants Ltd, Aug. 14, 1989. While
in FORTRAN, it was known as the RANMAR() generator. All I did was convert
it to a C++ class.

<H2>Methods</H2>

<DL COMPACT>

<DT><PRE>DWORD <B>GetInteger</B>( void )</PRE><DD>
Returns a 32-bit random integer.

<DT><PRE>double <B>GetFloat</B>( void )</PRE><DD>
Returns a random float between 0 and 1.

<DT><PRE>void <B>InitializeSeed</B>( void )</PRE><DD>
Initializes the seed value for the generator. To increase randomness,
it uses a combination of the number of milliseconds the NT machine has
been on and the number of free clusters on the current drive to seed
the generator.

<DT><PRE>void <B>SetSeed</B>( DWORD new_seed )</PRE><DD>
Sets the seed to this value. You can use this if you don't like my
method of seeding.

</DL>

<H2>Operators</H2>

These are what makes this class cool. You can use the class as a
base type.

<UL>
<LI><PRE><B>char</B></PRE>
<LI><PRE><B>unsigned char</B></PRE>
<LI><PRE><B>int</B></PRE>
<LI><PRE><B>unsigned int</B></PRE>
<LI><PRE><B>short</B></PRE>
<LI><PRE><B>unsigned short</B></PRE>
<LI><PRE><B>long</B></PRE>
<LI><PRE><B>unsigned long</B></PRE>
<LI><PRE><B>float</B></PRE>
<LI><PRE><B>double</B></PRE>
</UL>

<H2>Example</H2><PRE><CODE>#include &lt;wfc.h&gt;
#pragma hdrstop

void test_CRandomNumberGenerator( void )
{
   <A HREF="WfcTrace.htm">WFCTRACEINIT</A>( TEXT( &quot;test_CRandomNumberGenerator()&quot; ) );

   <B>CRandomNumberGenerator</B> random_number;

   int index = 0;

   while( index &lt; 20 )
   {
      _tprintf( TEXT( &quot;DWORD  random number is %lu\n&quot; ), (DWORD)  random_number );
      _tprintf( TEXT( &quot;double random number is %lf\n&quot; ), (double) random_number );

      index++;
   }
}</CODE></PRE>

<H2>API's Used</H2>

<B>CNetworkUsers</B> uses the following API's:

<UL>
<LI>GetDiskFreeSpace
<LI>GetSystemTime
<LI>GetTickCount
</UL>

<HR><I>Copyright, 2000, <A HREF="mailto:wfc@pobox.com">Samuel R. Blackburn</A></I><BR>
$Workfile: CRandomNumberGenerator.cpp $<BR>
$Modtime: 2/05/00 8:32a $
</BODY>

</HTML>
#endif

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Written By
United States United States
I'm just a simple little NT programmer. Most of the work I do is remote controlling equipment in real time. I started out using Windows 3.0. Then came 3.1 and then NT. I started using NT but unfortunately, Microsoft didn't. I started using MFC but unfortunately, Microsoft didn't (and still doesn't) put any real support for NT into MFC so I wrote a bunch of C++ classes to make my life easier. Like all class libraries, mine grew. Now I'm giving it away, I call it Win32 Foundation Classes.

Check out Sam's homepage at www.SamBlackburn.com/wfc/.

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