/********************************************************************
File : ChannelFactory_Win.cpp
Creation date : 2012/01/29
License : Copyright 2010 Ahmed Charfeddine, http://www.pushframework.com
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*********************************************************************/
#include "StdAfx.h"
#include "ChannelFactory.h"
#include "ServerImpl.h"
#include "Dispatcher.h"
#include "../include/ServerOptions.h"
#ifdef Plateform_Windows
#include "IOQueue_Win.h"
#elif Plateform_Linux
#include "IOQueue_Linux.h"
#endif
namespace PushFramework
{
bool ChannelFactory::createPhysicalConnection( SOCKET hSocket, SOCKADDR_IN address, bool isObserver )
{
PhysicalConnection* pChannel;
if (options.usePools)
pChannel = createObject();
else
pChannel = new PhysicalConnection();
// In both cases reset the object.
pChannel->reset(hSocket, address, isObserver);
//Now Associate with IOCP main Handle
if (!ioQueue.addSocketContext(hSocket, (DWORD) pChannel))
{
delete pChannel;
//leave socket close to acceptor
return false;
}
addPhysicalConnection(pChannel);
//Unlocking iocp event:
if(!ioQueue.initializeSocketContext( (DWORD) pChannel))
{
removePhysicalConnection(pChannel);
delete pChannel;
//leave socket close to acceptor
return false;
}
return true;
}
}