|
#ifndef __BRAINLESS_TAPEMACHINE__
#define __BRAINLESS_TAPEMACHINE__
/*
Author : Shakti Misra
All are welcome to use these files, distribute, modify and release. But This notice should be included.
*/
#include <stdio.h>
#include <memory.h>
#ifndef DIM
#define DIM( a ) (sizeof(a)/sizeof(a[0]))
#endif
#define TAPE_SIZE 30//Currently the tape size is 30, just increase it to add more slots to the VM memory.
/*This is a virtual machine for which we are writing the programing language.*/
class TapeMachine
{
private:
int m_iTapeStore[TAPE_SIZE];
unsigned int m_iHeadPos;
const unsigned int m_iTapeSize;
public:
TapeMachine(unsigned int tapeSize = TAPE_SIZE):m_iHeadPos(0),m_iTapeSize(tapeSize)
{
memset(m_iTapeStore, 0x0, sizeof(int) * DIM(m_iTapeStore));
}
void moveHead(unsigned int num = 1, bool foreward = true)
{
if(false == foreward)
{
m_iHeadPos -= num;
}
else
{
m_iHeadPos += num;
}
}
void moveHeadForeward(unsigned int num = 1)
{moveHead(num,true);}
void moveHeadBackward(unsigned int num = 1)
{moveHead(num,false);}
void addWithNext()
{m_iTapeStore[m_iHeadPos] += m_iTapeStore[m_iHeadPos + 1];}
void substractFromNext()
{m_iTapeStore[m_iHeadPos] -= m_iTapeStore[m_iHeadPos + 1];}
void getCharAndStore();
void displayChar();
void displayMultiChar(const int);
void incrementContent()
{m_iTapeStore[m_iHeadPos] += 1;}
void decrementContent()
{m_iTapeStore[m_iHeadPos] -= 1;}
};
#endif //__BRAINLESS_TAPEMACHINE__
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I like to explore different aspects of technology. Try new things, and get delighted. My interests are programming language, and Imaging. But its not hard to work on other things also. Algorithms delight me over a coffee break.
I basically code in C++, but JAVA is not so alien for me. I know few scripting languages also. Basically I feel that knowing a programing language is just a matter of getting introduced to it.
For my other articles check my blog on homepage:
http://brainlesslabs.com/
https://github.com/BrainlessLabsInc
http://www.luxrender.net/en_GB/authors_contributors - SMISRA